Hi,
there is also qnanopainter, an opengl / nanovg based painting library
for qt, it is available under the zlib license at
https://github.com/QUItCoding/qnanopainter
However, I only used this on an i.MX6Q with entaviv on qt 5.15 years
ago, the performance was very good though.
Am Mi., 8. Mai 202
Hi Nuno,
There is no immediate solution to this, or any similar cases where a
QSGMaterialShader subclass alters arbitrary OpenGL state, completely unknown to
Qt and the scenegraph renderer. (the number of such materials out there is
believed to be quite low, though)
The old Qt 5 approach is no