Hi all,
just wondering if any of you have had any experience with combining Qt
Quick and Unreal Engine 4 (or 5)? My goal would be to use a Qt Quick UI on
top of 3D scenes from Unreal Engine. If you have, it would be interesting
to hear how it went, and if you have any recommendations.
I'm conside
On Wed, Jan 19, 2022 at 10:44 AM Alexandru Croitor
wrote:
> I assume you mean you did target_sources(tsc_ui_target INTERFACE dummy.cpp)
> target_link_libraries(your_shared_lib PRIVATE tsc_ui_target)
>
Yes.
It does work if the direct consumer is a shared lib.
> That doesn't quite work if the con
> On 19. Jan 2022, at 09:30, Konstantin Shegunov wrote:
>
>
> Oh, I just took the easy (perhaps wrong) approach. I pushed from the backing
> target to the consumer a cpp file, which is a dummy containing the pointer
> thing. It just contains (Tsc.Ui is my module's URI):
I assume you mean y
On Wed, Jan 19, 2022 at 9:56 AM Alexandru Croitor
wrote:
> As far as I know, the referenced merge request only implements an
> abstraction for decorations, but does not implement the specific decoration
> of making sure a library is not discarded.
>
Yes, that's my understanding of the discussion