Re: [Interest] QThreadPool wait until all queued threads are finished

2021-08-17 Thread Scott Bloom
Thanks ill give it a go 😊 -Original Message- From: Interest On Behalf Of Thiago Macieira Sent: Tuesday, August 17, 2021 13:14 To: interest@qt-project.org Subject: Re: [Interest] QThreadPool wait until all queued threads are finished On Tuesday, 17 August 2021 12:01:25 PDT Scott Bloom wro

Re: [Interest] QThreadPool wait until all queued threads are finished

2021-08-17 Thread Thiago Macieira
On Tuesday, 17 August 2021 12:01:25 PDT Scott Bloom wrote: > std::list< yyy > xxx; > for( auto && ii : xxx ) > { > QThreadPool::globalInstance()->start( > [ii]() > { > doSomething( ii ); > } ); > } > > Works great for this... However, I want the application

Re: [Interest] QThreadPool wait until all queued threads are finished

2021-08-17 Thread Scott Bloom
Im really trying to avoid making my own thread pool. QTHreadPool works great except there is nothing I can do to wait for all queued to finish as well. Scott From: Jérôme Godbout Sent: Tuesday, August 17, 2021 12:13 To: Scott Bloom ; interest@qt-project.org Subject: Re: QThreadPool wait until

[Interest] QThreadPool wait until all queued threads are finished

2021-08-17 Thread Scott Bloom
Here is the problem Im having. I have background task, that is small enough to use a lambda on a given string. std::list< yyy > xxx; for( auto && ii : xxx ) { QThreadPool::globalInstance()->start( [ii]() { doSomething( ii ); } ); } Works great for this..

[Interest] Quick3D in Qt 5.15: Texture file format with mipmaps and tool to create them on Linux?

2021-08-17 Thread Ola Røer Thorsen
Hi, as far as I can see Qt Quick3D in Qt 5.15 is not able to automatically generate mipmaps on textures (introduced in Qt 6.x as far as I can see). Anyone know which texture file formats are supported in Qt Quick3D in Qt 5.15, and any Linux-based tools to use to generate such files from a .png fil