Thanks ill give it a go 😊
-Original Message-
From: Interest On Behalf Of Thiago Macieira
Sent: Tuesday, August 17, 2021 13:14
To: interest@qt-project.org
Subject: Re: [Interest] QThreadPool wait until all queued threads are finished
On Tuesday, 17 August 2021 12:01:25 PDT Scott Bloom wro
On Tuesday, 17 August 2021 12:01:25 PDT Scott Bloom wrote:
> std::list< yyy > xxx;
> for( auto && ii : xxx )
> {
> QThreadPool::globalInstance()->start(
> [ii]()
> {
> doSomething( ii );
> } );
> }
>
> Works great for this... However, I want the application
Im really trying to avoid making my own thread pool. QTHreadPool works great
except there is nothing I can do to wait for all queued to finish as well.
Scott
From: Jérôme Godbout
Sent: Tuesday, August 17, 2021 12:13
To: Scott Bloom ; interest@qt-project.org
Subject: Re: QThreadPool wait until
Here is the problem Im having. I have background task, that is small enough to
use a lambda on a given string.
std::list< yyy > xxx;
for( auto && ii : xxx )
{
QThreadPool::globalInstance()->start(
[ii]()
{
doSomething( ii );
} );
}
Works great for this..
Hi, as far as I can see Qt Quick3D in Qt 5.15 is not able to automatically
generate mipmaps on textures (introduced in Qt 6.x as far as I can see).
Anyone know which texture file formats are supported in Qt Quick3D in Qt
5.15, and any Linux-based tools to use to generate such files from a .png
fil