I have the following test code to evaluate an octal literal which I'm
running on Qt 5.12 and 5.15;
QJSEngine eng;
auto jsv = eng.evaluate("(function(){return 011;})()");
qDebug() << jsv.isError() << jsv.toString() << jsv.toVariant();
This outputs:
true "Synt
While I understand the logic in the "lighter" (and darker) code, which
basically converts to a HSV then uses the value sent into lighter (or darker)
on the HSV value to compute the new value, then convert to RGB and return.
It fails when the color being lightened is black, is the HSV V = 0, mult
does anyone have any idea about this? please?
> On Jul 9, 2021, at 12:38 PM, David M. Cotter wrote:
>
>> Please note that you can choose to use a different source character set, but
>> since Qt 5.0, the 8-bit strings passed to QString must be UTF-8. This is not
>> configurable any more, like i
Hi,
https://doc.qt.io/qt-6/qtquick3d-requirements.html#opengl-specifics (calling
and honoring QQuick3D::idealSurfaceFormat()) is probably required in this
case. (otherwise, not sure why it ends up using GLSL ES 100 shaders)
Yet better, in Qt 6.1 and newer the whole pre-filtering process can be