Re: [Interest] How to use QOpenGLWidget from Qt Creator

2021-05-02 Thread Max Paperno
Hi Nicholas, What you want to do is create your custom QOpenGLWidget first (it could be the bare minimum to start with, even just a header file with the class declaration). Then in Qt Creator/Designer you want to "promote" the placeholder QOpenGLWidget to your custom version. If you search o

[Interest] How to use QOpenGLWidget from Qt Creator

2021-05-02 Thread Nicholas Yue
Hi, I used designer to create a QOpenGLWidget on a MainWindow I can retrieve the widget via findChild() My understanding is that to leverage the widget, there are a couple of virtual methods that needs to be overridden e.g. paintGL(), resizeGL(), initializeGL() However, the widget I retrieve vi

[Interest] QClipboard : wasm/browser restriction ?

2021-05-02 Thread Nicholas Yue
Hi, I wish to pass some text back to the user via something like this void CMEForm::doCopy() { std::cout << "doCopy() called" << std::endl; QClipboard* qclip = QApplication::clipboard(); qclip->setText("Hello, this is a long text generated from clipboard"); } This works for compiled app

[Interest] Language and translator : Learning and questions

2021-05-02 Thread Nicholas Yue
Hi, Over the past week, I have been getting alot of help from this list and have learnt alot from the knowledgeable people on the list. Here is a summary of my attempt to create a test app (as a QMainWindow), loading a *.ui file directly and creating the UI on the fly and handling the languag