Hi Halla,
With Mixxx we are also facing big challenges deciding how to replace old
OpenGL code when moving to Qt6. Our old OpenGL code relies on an API of
QGLWidget which was removed in Qt6 with no replacement. I don't know the
answer to your questions about mixing QWidgets and QML, but for Mixxx
We were discussing ways of adding QML components to Krita, in the context of
hardware acceleration, and I'm not sure we correctly understand what is going
on.
The question is, if we have a QMainWindow and some QWidget components and some
QML components, are in Qt6, the QML components rendered u