Dear Oliver and Andre,
Thank you for your reply and plans to fix it.
When you have a patch, please let me know.
I can help to test the fix by building Qt from sources
and applying the patch/patches.
Thanks in advance!
Kind regards,
Robert
On Wed, May 13, 2020 at 7:36 AM Oliver Wolff wrote:
>
Hi Robert,
On 12.05.2020 13:14, coroberti . wrote:
Hi,
If somebody in charge could consider increasing priority of the below
major Accessibility issue, it would be really appreciated.
You cannot dictate to Qt text controls on Windows 10, 8 and 7.
https://bugreports.qt.io/browse/QTBUG-83671
Th
Hi,
I have a question about testing Qt internals.
Any qtdeclarative devs out there?
I've seen there a pattern like this
function test_properties_data() {
return [
{tag: "visible", signal: "visibleChanged",
init: false, value: true},
...
It allows
The value in question should be the materialSpecularColor term. You might
check this by simply removing the
"+ materialSpecularColor * lightStrength * pow(cosAlpha, 10))" from the
fragment shader.
The result may be too dark, so you have these options:
- introduce an additional factor from 0.0 (no
I have little experience with OpenGL shader programs - can someone please help
me understand some GLSL shader code?
I have source code for Qt 5.14.2, including DataVisualization, and would like
to modify the source to reduce specular “shininess” from Surface3D. [
https://drive.google.com/fil
Hi,
If somebody in charge could consider increasing priority of the below
major Accessibility issue, it would be really appreciated.
You cannot dictate to Qt text controls on Windows 10, 8 and 7.
https://bugreports.qt.io/browse/QTBUG-83671
There is no workaround within Qt platform.
Thanks in ad