Hi,
I’ve been trying Qt 5.14 Preview for Android. I’m looking forward to make use
of the new app bundle feature.
The problem is that when trying to run an existing project I’m stumbling with
the following problem:
I OpenGLRenderer: Initialized EGL, version 1.4
D OpenGLRenderer: Swap behavior 2
On 10/12/19 9:14 am, Adam Light wrote:
When I previously analyzed the sampling data during a moc.exe run, it
was clear that the vast majority of the time was spent satisfying the
includes, and most of that was checking whether a concatenation of an
include path and a file name are a valid fi
On Thu, Dec 5, 2019 at 5:09 PM Adam Light wrote:
>
> Does anyone else have any ideas of how we could change our build to
> improve moc performance when Windows decides to be "slow"? Like, for
> example, is there any way to have the moc calls run with only a few moc
> processes running at once but
On Fri, Dec 6, 2019 at 6:08 PM Thiago Macieira
wrote:
> On Friday, 6 December 2019 15:10:41 PST Adam Light wrote:
> > > Yes:
> https://github.com/qt/qtbase/blob/dev/util/includemocs/includemocs.pl
> >
> > Thanks. That saved a lot of time.
> >
> > For what it's worth, after changing all of our cod
09.12.2019, 11:00, "Massimiliano Maini" :
> On Fri, 6 Dec 2019 at 19:41, Max Paperno wrote:
>> On 12/4/2019 9:31 AM, Roland Hughes wrote:
>>> If you think auto won't be removed as a failed experiment, how about "new"?
>>> Deprecated in C++20 and slated for removal in C++23.
>>>
>>> https://www.
On Fri, 6 Dec 2019 at 19:41, Max Paperno wrote:
> On 12/4/2019 9:31 AM, Roland Hughes wrote:
> > If you think auto won't be removed as a failed experiment, how about
> "new"? Deprecated in C++20 and slated for removal in C++23.
> >
> > https://www.modernescpp.com/index.php/no-new-new
> > Some mor