Hi,
The constructor is private because you aren’t intended to create the dynamic
replica directly, you must get it from a node. The object won’t be valid until
it receives an initial state from a source in another node, so the nodes must
be connected together.
See:
https://code.woboq.org/qt5
Hi Qt people,
I have been advised to post this kind of question on the maillist
instead of forum. If it is the wrong place, please, forgive me.
After digging in REPC generated code and RO sources, i found there is
some "kind of magic" in the REPC code:
- The call of returning value slot
A shapefile is a bunch of geometry with attributes. Your coastline is likely
just a simple line with each point so easy to convert into a line for drawing.
The gdal library can be used to read shapefiles as well as a ton of other
vector file formats. Might also be other simpler C++ libraries for
You should definitely look at QGIS:
https://qgis.org/en/site/index.html
It's open-source and has an excellent map-rendering implementation including
shapefile support.
-Francis H
Original Message
From: Israel Brewster
Sent: 8 August 2019 16:55:49 BST
To: Brad Pepers
Cc: Int
I do have .shp files for the coastlines - perhaps I could convert those to
something I could use? If I can get vector data, how would I go about utilizing
it?
I played around a bit with loading different image files, but so far the
performance has been unacceptable - the entire app locks up for
Hi guys, I got it working using Qt3DQuickWindow, but when I tried to integrate
the same framegraph in my actual implementation (offscreen rendering to FBO
similar to Scene3D’s code) the texture handles come back as 0.
Attached is my standalone example, modified to use Scene3D to illustrate