Den fre 14 juni 2019 11:36Nuno Santos skrev:
> Hi,
>
> I’m having a real hard time find a solution to a crash that is hunting me
> for a couple of months on Android systems with my Qt based Android apps.
>
> The crash reports on Google Play point to libQt5Purchasing but it doesn’t
> happen on all
On Friday, 14 June 2019 07:50:30 PDT Konstantin Tokarev wrote:
> 14.06.2019, 17:45, "Jason H" :
> > I have a application running on an Ubuntu 16.04 Box. I want to get the
> > window on my Mac. I installed XQuartz and Inkscape and xeyes work. But
> > when I launch my Qt app, I get:
> > libGL error:
14.06.2019, 17:45, "Jason H" :
> I have a application running on an Ubuntu 16.04 Box. I want to get the window
> on my Mac. I installed XQuartz and Inkscape and xeyes work. But when I launch
> my Qt app, I get:
> libGL error: No matching fbConfigs or visuals found
> libGL error: failed to load
I have a application running on an Ubuntu 16.04 Box. I want to get the window
on my Mac. I installed XQuartz and Inkscape and xeyes work. But when I launch
my Qt app, I get:
libGL error: No matching fbConfigs or visuals found
libGL error: failed to load driver: swrast
Unrecognized OpenGL version
On Friday, 14 June 2019 05:32:57 CEST David M. Cotter wrote:
> Currently, the Qt Widgets macOS implementation is based on Cocoa / UIKit /
> AppKit.
>
> But the future is obviously Swift and SwiftUI.
>
> I am wondering if there’s any long-term thinking about transitioning to
> SwiftUI? This has t
Hi,
I’m having a real hard time find a solution to a crash that is hunting me for a
couple of months on Android systems with my Qt based Android apps.
The crash reports on Google Play point to libQt5Purchasing but it doesn’t
happen on all devices. I have finally found a device on which I can r