On Thu, 6 Jun 2019 at 10:09, Christian Gagneraud wrote:
>
> Hi there,
>
> I quite often read the documentation online, b/c the urls are quite
> short and simple i usually type them in directly in the URL bar.
I also use the online docs a lot, but I rarely edit the URL.
Instead, I use the Qt Doc
Hi,
On 06/06/2019 17:05, Pieter Barendrecht wrote:
I'm trying to figure out exactly what to include to be able to use the
OpenGL command glDispatchComputeGroupSizeARB (which I'm positive is
supported on my machine/system). Unfortunately, the typical extension
workflow (i.e. #include in the re
Hi all,
I'm trying to figure out exactly what to include to be able to use the
OpenGL command glDispatchComputeGroupSizeARB (which I'm positive is
supported on my machine/system). Unfortunately, the typical extension
workflow (i.e. #include in the relevant header file
and QT += openglextensions i
On Thu, 6 Jun 2019 at 23:07, Konstantin Tokarev wrote:
> 06.06.2019, 05:09, "Christian Gagneraud" :
> > Hi there,
> >
> > I quite often read the documentation online, b/c the urls are quite
> > short and simple i usually type them in directly in the URL bar.
>
> FWIW, you can get even better exper
06.06.2019, 05:09, "Christian Gagneraud" :
> Hi there,
>
> I quite often read the documentation online, b/c the urls are quite
> short and simple i usually type them in directly in the URL bar.
FWIW, you can get even better experience with local documentation
> One
> little thing is annoying me
Den tors 6 juni 2019 kl 04:09 skrev Christian Gagneraud :
>
> Hi there,
>
> I quite often read the documentation online, b/c the urls are quite
> short and simple i usually type them in directly in the URL bar. One
> little thing is annoying me, the '.html extension.
> Wouldn't it be great if inste