On Fri, Mar 29, 2019 at 11:13:39AM +0300, Alexander Ivash wrote:
> ...ooops, previous email got truncated, not sure why
>
> Maybe there is something wrong with my environment, not sure, but it takes
> several minutes to even start debugging! In android studio it happens much
> much
> faster...
>
On Friday, 29 March 2019 12:08:59 PDT Konstantin Tokarev wrote:
> Another one is Alpine Linux, which is often used as a base for container
> images because of its low footprint.
Good point, but if you're deploying Alpine, you know you're in a container,
which usually means USB serial modems aren'
28.03.2019, 17:49, "Thiago Macieira" :
> On Thursday, 28 March 2019 05:59:57 PDT Konstantin Tokarev wrote:
>> 28.03.2019, 03:58, "Thiago Macieira" :
>> > On Wednesday, 27 March 2019 12:56:15 PDT Konstantin Tokarev wrote:
>> >> Note that it will only work if user has systemd installed
>> >
>>
Hi
that should be fine. With Kuesa, you should be able to access parts by name,
get their transform component, and apply all the changes you want from qml.
Mike
> On 29 Mar 2019, at 17:15, Colin Worth wrote:
>
> Hi Mike,
>
> Thanks for the help. Will look into those two options. I need the
Hi Mike,
Thanks for the help. Will look into those two options. I need the six
animation inputs (a-f) to be freely controllable by the user, for example:
translate subpart 1 by amount a and rotate by amount b, rotate subpart 2 by c,
etc... More like a video game, less like a presentation.
C
Use the "Debug" menu, and start debugging without deployment. See if
that helps. This should only be used if there's no changes to the code.
On 29/03/2019 18:42, Jason H wrote:
This is the little play/debug button by application output.
(Screenshot attached - only play is active)
Sent: Frida
Hi Colin
disclaimer: I’m not a SolidWorks user. But it looks like the latest version can
export glTF 2 files?
You could then use Kuesa https://github.com/KDAB/kuesa to load the file in Qt
3D and use simple
qml bindings to access the parts of the file. Assuming the exporter from
SolidWorks corr
This is the little play/debug button by application output.
(Screenshot attached - only play is active)
> Sent: Friday, March 29, 2019 at 11:45 AM
> From: "Nikos Chantziaras"
> To: interest@qt-project.org
> Subject: Re: [Interest] android deployment is painfully slow (Windows 10, Qt
> Creator 4.
Looking for help from someone who’s worked with 3D meshes in Qt qml. I am
trying to move a 3D object created in solid works into a Qt qml app. The object
has six motion-inputs, ie numbers, for six transforms that animate the object’s
sub-parts. Right now I'm importing a Solidworks VRML file into
On 29/03/2019 10:13, Alexander Ivash wrote:
Is there any way to avoid re-packaging apk on debugging ? Currently
QtCreator seems to be doing something unnecessary every time I press
'debug' even if no changes happened between two debug sessions.
If there's no changes, then you can instead use th
Minutes? No.
Do you have a virus scanner installed? Can your disable and try that? Maybe
androiddeployqt is hitting the disk a lot?
Try it on an empty project. Give numbers based on that.
I deploy frequently and at tolerable speed. Definitely not fast, and the
number of times I see "deploy to
Alexander,
Indeed! I feel your pain too.
I believe there should be an effort of caching the packaging in order to make
it faster.
Android ends to be left to the end because it slows down the development
process a lot.
Qt team. Is there anything you could do?
Thx,
Regards,
--
Nuno Santos
N
...ooops, previous email got truncated, not sure why
Maybe there is something wrong with my environment, not sure, but it
takes several minutes to even start debugging! In android studio it
happens much much faster...
Is there any tricks to speedup this process (besides dropping Windows
as develo
Maybe there is something wrong with my environment, not sure, but it
takes several minutes to even start debugging! In android studio it
happens much much faster...
Is there any tricks to speedup this process (besides dropping Windows
as development platform, because it is not that bad on linux)?
Hi,
as you might have heard, we are currently in Qt 6's planning phase and
thus check things, that have to be done to make Qt even better.
Of course we also want to use this opportuniy to drop support for
platforms, that are no longer relevant in Qt's new environment.
One of these platforms is
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