Hi,
Are there any plans for 5.13 to support loading also binary glTF 2.0 files
(*.glb)? Qt3DRender::QSceneLoader is expecting JSON glTF text files only.
___
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Interest@qt-project.org
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Questions:
1) What successful tool sets are working for others to build Qt apps for
Android?
2) Any idea what might be causing the following problem?
Using these tools:
Qt 5.12.2
Android SDK 28
Android SDK Tools 26.1.1
Android NDK r19c
Java jdk1.8.0_172
androiddeployqt fails:
:co
I don't think this is possible.
We've recently had threads about the lack of mobile development as of late. It's not impossible though, I think you'll have to DIY in Objective-C, but that means learning iOS and Objective-C...
Sent: Monday, March 25, 2019 at 5:34 AM
From: "Roman Wüger"
To:
@Jerome, I think the singleton approach would work, but it feels like reversing
responsibilities, which would lead to some weird patterns down the road.
// MySingleton.qml
pragma Singleton
QObject
{
property int mousePosX: 0
property int mousePosY: 0
}
// Main.qml
Window
{
MouseArea
Hi,
Regarding the document
https://developer.apple.com/documentation/uikit/peek_and_pop/add_home_screen_quick_actions
I only need to add a list in the Info.plist for a static 3D Touch menu
But how can I respond to triggered quick actions from a Qt application.
Any hints?
Regards
Roman
Upgrading isn't always easy. Once a medical device has its paperwork
approved by the FDA you are locked in for the life of the device on the
market. Minimum 5 years, generally 30+. The same is true for many
military systems and quite a few things in the science world. (When
performing a control