Re: [Interest] Get rid of "Could not connect to the in-process QML debugger"

2019-03-08 Thread André Pönitz
On Sat, Mar 09, 2019 at 05:10:24AM +0300, Alexander Dyagilev wrote: > Hello, > > Is there any way to get rid of this annoying message from Qt Creator > debugger? By switching off the QML debugger in the run configuration. Andre' ___ Interest mailing li

[Interest] Get rid of "Could not connect to the in-process QML debugger"

2019-03-08 Thread Alexander Dyagilev
Hello, Is there any way to get rid of this annoying message from Qt Creator debugger? ___ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest

Re: [Interest] Rendering Qt/QML within native OpenGL or to texture

2019-03-08 Thread Stefan Fabian
Hey Giuseppe, > See my talk at QtWS17 about how to integrate Qt Quick 2 with OpenGL. You > basically need the third method (QQuickRenderControl) as you don't have > control over the GL context creation. > You can wrap a foreign OpenGL context in a QOpenGLContext using its > setNativeHandle functi

Re: [Interest] QtLocation MapPolyLine and MouseArea

2019-03-08 Thread maitai
Yes with anchors.fill:parent, Pressed/Released works only if the mouse is exactly on the line, while hover seems to use the bounding rect of the polyline... But anyway with containmentMask: polyline, all is OK and hover occurs only exactly on the line. The only thing one could hope for is a

Re: [Interest] QtLocation MapPolyLine and MouseArea

2019-03-08 Thread Paolo Angelelli
Pressed/released should work as expected, shouldn't it? Hovered is a different story though. On Thu, 07 Mar 2019 18:32:35 +0100 maitai wrote: > Hi, > > I need to trigger various actions whenever a MapPolyLine is hovered or > pressed, such as displaying a tooltip, a menu, etc. > > I have put

Re: [Interest] QtLocation MapPolyLine and MouseArea

2019-03-08 Thread maitai
And indeed that was it! In the MapPolyLine's MouseArea I just replaced "anchor.fill: parent" with "containmentMask: polyline" and (luckily I think) it works without any further calculations. Thanks a lot for the tip. Philippe. Le 08-03-2019 08:18, maitai a écrit : Thanks Shawn, that look