Re: [Interest] QFontDialog & macOS 10.14: Font family is always ".SF NS Text"

2019-01-29 Thread Bob Hood
Reported as a bug. On 1/26/2019 11:01 AM, Bob Hood wrote: I'm using QFontDialog on macOS 10.14 with Qt 5.11.1.  No matter what font family or point size I select, the QFont family() and toString() methods are returning only ".SF NS Text" for the family, and pointSize() only returns 13.  Under

Re: [Interest] QWebEnginePage acceptNavigationRequest leads to empty page

2019-01-29 Thread Allan Jensen
Hi, The problem is the semantics of anchor is: Go the given window (or open a new one), then navigate to the given URL. You are blocking the second stop, leaving a newly opened window on its initial blank page, you could probably also block the first stop by overloading QWebEnginePage::createWi

[Interest] Qt3D: A custom camera controller

2019-01-29 Thread Volker Enderlein
Hi all, I implemented a custom camera controller (implementing the ExaminerViewer camera handling from OpenInventor) and don't know how to select the linearSpeed and the lookSpeed values dependent on the size of the scene as my scenegraph can be changed at runtime. I came up with a solution b

Re: [Interest] QWebEnginePage acceptNavigationRequest leads to empty page

2019-01-29 Thread Sven Bergner
Hi Allan, thanks for your suggestion. I think I've found the root of the behavior. The link has a target="_blank" and that calls createWindow() which leads to an empty window. If I remove the target="_blank" I can intercept the link. But for me that feels also like an error. What sense does it make

[Interest] Qt3D: Handling a mix of transparent and opaque objects

2019-01-29 Thread Volker Enderlein
Hi all, I have a mix of opaque and transparent objects in a varying SceneGraph and sometimes see rendering issues (the order of drawing is wrong, typically for Text2dEntities). As I saw from the examples a typical approach is to set up a two pass rendering in the FrameGraph and handle the dr