You're welcome.
I will most probably have to implement the same feature in a near future
for the project I'm currently working on.
If making the custom camera is too much complex, there is a more basic
way but involving more data management (depending on how much 2d text
entities you have to
Hi David,
thanks for the answer. I wasn't thinking of that, as my knowledge about
framegraphs is very limited. But this helps me further.
Cheers Volker
Am 18.12.2018 um 14:53 schrieb david crémoux:
Hello Volker,
I guess you can achieve it with regular QText2DEntity, with a specific
frame g
On Tue, Dec 18, 2018 at 8:25 AM Ramakanth Kesireddy
wrote:
> Thanks for your mail..Yes did try with valgrind but couldn't detect memory
> issue may be due to the way our app is designed using threading.
> But wondering why it throws segmentation fault if qApp instance is created
> on stack but no
On Wed, 19 Dec 2018 at 00:01, Awadhiya, Vikas wrote:
>
> Hi All,
> I run a simple Qml application in Wayland IVI Extension (Weston 5.0) with
> following console commands,
> user@$ layer-add-surfaces 1 10
> QT_WAYLAND_SHELL_INTEGRATION=ivi-shell ./simple –platform wayland
> Then my application bec
On Tuesday, 18 December 2018 12:20:32 PST René J. V. Bertin wrote:
> Thiago Macieira wrote:
> >> HFS compression in QFile would really be Mac-specific, most 3rd-party HFS
> >> drivers for other OSes do not even support the feature.
> >
> > Then I don't see us supporting this in QFile.
>
> Of cour
I don't know anything about Qt3D, but in 3D parlance, they are called "sprites"
https://www.kdab.com/new-in-qt-5-10-texture-based-animations-in-qt-3d/
https://doc.qt.io/qt-5.11/qt3dextras-qspritesheet.html
> Sent: Tuesday, December 18, 2018 at 6:37 AM
> From: "Volker Enderlein"
> To: interest@q
I'm using QVideoFrame QVideoFilterRunnable::run(QVideoFrame *input, const
QVideoSurfaceFormat &surfaceFormat, RunFlags /*flags*/)
However the video coming from an MP4 file is set as
surfaceFormat.scanLineDirection() == BottomToTop.
When I do analysis, I do it on a QImage. I have enough informati
On 18/12/2018 13:56, Kai Koehne wrote:
Building Qt with a recent MinGW 32 bit toolchain yourself should still work
though.
Is the toolchain installed by the Qt Online Installer 32-bit capable? Or
do we have to set up another one?
___
Interest mail
If you rendering in QtQuick you can use a Text{} item and project it's
position into screen space.
On Tue, Dec 18, 2018 at 10:46 AM Volker Enderlein <
volker.enderl...@ifm-chemnitz.de> wrote:
> Hi Oleg,
>
> thank you so much for your comment. I saw your entry in the bug tracker
> and therefore I
Thiago Macieira wrote:
>> HFS compression in QFile would really be Mac-specific, most 3rd-party HFS
>> drivers for other OSes do not even support the feature.
>
> Then I don't see us supporting this in QFile.
Of course the feature doesn't have to support only HFS compression. There are
apparent
On 2018-12-18 17:34, Frank Hemer wrote:
Indeed - working in medical IT this is the major issue for me.
Frank
On Tuesday, 18 December 2018 17:28:05 CET Thiago Macieira wrote:
On Tuesday, 18 December 2018 03:56:47 PST Kai Koehne wrote:
Anyhow, we don't want to maintain two different MinGW build
Hi all,
I have two phones:
Qualcomm Snapdragon 400 MSM8928, GPU Adreno 305, OpenGL ES 3.0, RAM 1Gb
Qualcomm APQ8064 Snapdragon S4 Pro, GPU Adreno 320, OpenGL ES 3.0, RAM 2Gb
And one tablet:
MediaTek MT8735, GPU Mali-T720 (1 core), OpenGL ES 3.1, 1280x800, Android
8.1, RAM 2Gb
According to intern
Indeed - working in medical IT this is the major issue for me.
Frank
On Tuesday, 18 December 2018 17:28:05 CET Thiago Macieira wrote:
> On Tuesday, 18 December 2018 03:56:47 PST Kai Koehne wrote:
> > Anyhow, we don't want to maintain two different MinGW builds; there was
> > quite some popular de
On Tuesday, 18 December 2018 06:39:16 PST AGAYEV, LEVON wrote:
> After I call qmake I should have an output like :
>
>
>
> Open62541……..yes
>
>
>
> But I got ‘no’.
Take a look at the config.log file.
--
Thiago Macieira - thiago.macieira (AT) intel.com
Software Architect - Int
On Tuesday, 18 December 2018 03:56:47 PST Kai Koehne wrote:
> Anyhow, we don't want to maintain two different MinGW builds; there was
> quite some popular demand for 64 bits (see e.g.
> https://bugreports.qt.io/browse/QTBUG-35288), so we switched to 64 bit in
> Qt 5.12. I don't see us switching bac
Hello,
I’m trying to build QtOpcUa 5.12
*(with qtopcua5.11 i have no issues)*
Platform : Windows
Qt : Qt 5.12.0
Compiler : Mingw 62bit
QtOpcUa backend : Open62541
After I call qmake I should have an output like :
Open62541……..yes
But I got ‘no’.
The exact same qmake
Hi Oleg,
thank you so much for your comment. I saw your entry in the bug tracker
and therefore I tried to go the way with the custom material.
Unfortunately I cannot access the underlying material definition of the
utility classes that are used to render the text in Text2DEntity. As
they are
Hello Volker,
I guess you can achieve it with regular QText2DEntity, with a specific
frame graph branch in your rendering for your 2d text, a layer filter
and a custom camera (based on your main camera).
david
On 18-Dec-18 14:37, Volker Enderlein wrote:
Hi all,
when building a rather compl
QML is __NOT__ modern.
On 12/18/2018 4:00 AM, interest-requ...@qt-project.org wrote:
+1
On 17 Dec 2018, at 16:44, Fabrice Salvaire wrote:
Dear Qt users,
Is there people around who needed to hack QQuickTextNode private API ? IMHO it
restricts strongly the possibility to develop modern custo
On 18/12/2018 08:14, Ramakanth Kesireddy wrote:
as I understand that it is mandatory to
construct qApp instance on stack by design.
No, that's not true. You can create it on the heap. Usually there's no
need to and most people have it on the stack, but since you can't find
where the bug is, t
Hello,
within our project it crucial to use Buffers with NV extensions
(NV_shader_buffer_load, NV_bindless_texture).
Since buffers have to be created within the render Thread, it is necessary to
extend the renderAspect.
I am not sure if this is the right way to go, has anyone other suggestions?
Didn;t even know that QtCreator can detect NDK and so on as it is
quite simple to add proper Clang and its -target switch (look at
qmake.conf in android-clang mkspec) together with Qt for Android built
with this clang and setup new Kit. It works :)
BR
Filip
On Tue, Dec 18, 2018 at 1:54 PM René Ha
Hi Volker,
Yes, you have to add custom material because Qt3DRender::QShaderProgram s
of default materials are inside private class, so you can't change shaders'
code source.
Take a look at https://codereview.qt-project.org/#/c/182053/ (that was for
including in qt 3d, but you could easily use it
Hi,
which Qt Creator version are you using? The QtC 4.8 release is the first
that can detect the clang toolchain in NDK 18b, and this works fine for me
with prebuilt Qt 5.12 armv7 which was built with clang.
Best regards
Markus
Am Di., 18. Dez. 2018 um 12:54 Uhr schrieb Filip Piechocki <
fpiecho
Oops, forgot to mention that we are using NDK 18
On Tue, Dec 18, 2018 at 12:29 PM Filip Piechocki wrote:
>
> Hi,
> Yes, we are building Qt 5.12.0 and 5.11.2 with android-clang with NDK
> installed via Android SDK (or Android Studio) so the location is
> /opt/Android/ndk-bundle. Here is my configu
I think I'd run into one of those spurious QtCreator flakes, so I just
nuked everything; all settings etc. and started over. It seems to correctly
detect the NDK now.
Thanks again,
/René
On Tue, 18 Dec 2018 at 12:34 ekke wrote:
> Hi René,
>
> Android NDK r18b should work with Qt 5.12.0 and det
Hi,
If you want to be heard please create a suggestion on bugreports.qt-project.org
. interest@qt-project.org isn't necessarily read by all relevant people.
Anyhow, we don't want to maintain two different MinGW builds; there was quite
some popular demand for 64 bits (see e.g.
https://bugreport
Hi all,
when building a rather complex Qt3D-Scene I needed some 2D-Text that has
a 3D position, is always facing the camera, and fixed in size,
independent of the camera settings.
While looking over the components provided by Qt3D I stumbled across
Text2DEntity and thought about how it can b
Hi,
Yes, we are building Qt 5.12.0 and 5.11.2 with android-clang with NDK
installed via Android SDK (or Android Studio) so the location is
/opt/Android/ndk-bundle. Here is my configure line from building Qt
5.12.0-rc:
./configure -opensource -confirm-license -prefix
/opt/qt/5.12-rc-android-clang -x
Hi René,
Android NDK r18b should work with Qt 5.12.0 and detect clang.
(on macOS 10.13.6)
Build / Target SDK 28
ekke
Am 18.12.18 um 12:08 schrieb René Hansen:
> Hi all,
>
>
> So I'm finally trying to make the jump from 5.11 to 5.12 and also
> upgrade from ndk r10e, but I've yet to get the setup
Hi all,
So I'm finally trying to make the jump from 5.11 to 5.12 and also upgrade
from ndk r10e, but I've yet to get the setup correct.
This says to just use the "latest" with android-clang toolchain, but not
much else.
http://doc.qt.io/qt-5/android-getting-started.html
However, just updating
Hi All,
I run a simple Qml application in Wayland IVI Extension (Weston 5.0) with
following console commands,
user@$ layer-add-surfaces 1 10
QT_WAYLAND_SHELL_INTEGRATION=ivi-shell ./simple -platform wayland
Then my application become visible but I can't set its positon or to say can't
repositi
+1
> Am 17.12.2018 um 13:30 schrieb André Hartmann :
>
> +1
>
>> Am 17.12.18 um 12:44 schrieb Frank Hemer:
>> +1
>>> On Monday, 17 December 2018 08:11:34 CET Amr Kamal wrote:
>>> Hello,
>>>
>>> when Downloading the last version of QT 5.12.0 it only provides MinGW 64bit
>>> for windows which m
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