The QPainter calls used for 2D drawing can be run on QOpenGLPaintDevice.
http://doc.qt.io/qt-5/qopenglpaintdevice.html ) as shown in
http://doc.qt.io/qt-5/qtgui-openglwindow-example.html
I can construct a QOpenGLWidget and then possibly set the format to OpenGL
ES 2.0.
http://doc.qt.io/qt-5/qope
Hi there,
I'm trying to create a screen, with 2 vertical side bars, when the
screen is shown, i would like to have a gentle animation where the
side bars looks like they come from the outer sides.
I can achieve this result when my bar item bind to the width property
of the windows, but it doesn't
On Friday, 24 August 2018 10:00:17 PDT Bertwim wrote:
> I don't understand why this is necessary and I would say this is a bug,
> even when on reading back, that is internally in the program, the
> correct interpretation is found.
It's not a bug. If QSettings can read back what it wrote without lo
Hi Bertwim,
QSettings isn't really meant as a general-purpose .ini parser. It *can*
sometimes be used for that purpose, but that's not what it's for. This
particular behaviour is perhaps comparable to HTML/XML generators, which
sometimes will escape things that didn't strictly need escaping... the
On 08/22/2018 10:35 PM, Thiago Macieira wrote:
On Wednesday, 22 August 2018 11:06:16 PDT Bertwim wrote:
This is what I observe:
For instance, if I enter the following, manually, in the ini file:
[ignored]
What you type manually is not relevant.
It *is* relevant. Because that is what is I t
So it turns out if testResult is an object it does not work on iOS, but if it's a string (JSON.stringify()) it works.
https://bugreports.qt.io/browse/QTBUG-70166
Sent: Friday, August 24, 2018 at 9:44 AM
From: "Jason H"
To: "Tony Rietwyk"
Cc: interest@qt-project.org
Subject: Re: [In
Paul:
Thank you very much for the detailed responses!
This has given me a lot more to work on/understand.
The ClearBuffers part was very useful for understanding what's actually
happening. This would be good info to drop into the QClearBuffers docs.
I guess I now have to dive into render passes
It works on Android... Yeah, all that stuff is fine.
It's a single-page test script that as soon as it is evaluated, testResult is set to a value. I wait ~60 seconds for this simple page to load and loadProgress was 100 almost instantly after setting the URL.
The issue is only on iOS, And