Hi Andy,
Please see my reply below
On 08/15/2018 02:59 PM, Andy wrote:
> I've been struggling with framegraphs for a very long time now and
> still don't feel like I understand their structure - what goes where
> or what kind of nodes can be attached to what. I can throw a bunch of
> things tog
It would be nice if you can provide simple main.cpp that proves performance
issue and submit a bug. Perhaps it can have impact on other QPainter
related bits.
19 sie 2018 13:10 "william.croc...@analog.com"
napisał(a):
>>
>> From some experimentation it appears that the CPU time required by th
From some experimentation it appears that the CPU time required by the
QPainterPath system is quite non-linear in the number of control points.
So, if I break my one long path up into a number of shorter paths, it
draws MUCH faster.
Is that the case with both antialiasing on and off? (They