Re: [Interest] Qt3D Framegraphs

2018-08-19 Thread Paul Lemire via Interest
Hi Andy, Please see my reply below On 08/15/2018 02:59 PM, Andy wrote: > I've been struggling with framegraphs for a very long time now and > still don't feel like I understand  their structure - what goes where > or what kind of nodes can be attached to what. I can throw a bunch of > things tog

Re: [Interest] Drawing slow.

2018-08-19 Thread Tomasz Olszak
It would be nice if you can provide simple main.cpp that proves performance issue and submit a bug. Perhaps it can have impact on other QPainter related bits. 19 sie 2018 13:10 "william.croc...@analog.com" napisał(a): >> >> From some experimentation it appears that the CPU time required by th

Re: [Interest] Drawing slow.

2018-08-19 Thread william.croc...@analog.com
From some experimentation it appears that the CPU time required by the QPainterPath system is quite non-linear in the number of control points. So, if I break my one long path up into a number of shorter paths, it draws MUCH faster. Is that the case with both antialiasing on and off? (They