I want to move my framegraph from C++ to QML. My first step is to reproduce
what's already happening with the forward renderer.
If I use a QQmlAspectEngine, should I be able to just swap out parts of the
node hierarchy for Quick3D nodes while leaving other parts C++?
For example, here is the norm
Update: could this be related to
https://bugreports.qt.io/browse/QTBUG-67446?
That bug's workaround (setting an id in background) works here, too.
Am 08.04.2018 um 13:14 schrieb m...@herrdiel.de:
Hi again,
in order to find out more about the QML errors mentioned in my
previous post, I hav
Hi again,
in order to find out more about the QML errors mentioned in my previous
post, I have tried using Qt 5.10.1.
(MinGw5.3, Windows Version 10.0.16299 Build 16299, 64 bit)
While upgrading doesn't help there, it brought an
inconsistency/regression between the versions to my attention: