Hi,
On 26/3/18 11:38 pm, Jason H wrote:
> I'm working with the Qt sensors, and while most of these plug into whatever
> platform support is there, I was wondering what the likelihood of getting a
> simulation interface built in would be?
>
> Basically, like QPA it would be a sensor back-end
I found following closed bugreport. It seems to be known that bootstrapped
version of qdbuscpp2xml does not support all types (first comment)
https://bugreports.qt.io/browse/QTBUG-5744
In this case bootstrapped qdbuscpp2xml is only usable for building qt
itself.
Is this correct?
Yocto layer met
Hi Nikita, if you can visualize the different viewpoints inside a single
Scene3D object with a custom frame graph and viewports, that would be easy.
See the Qt3D viewports example for that approach. But I can imagine some
scenarios that require a more flexible layout.
If you need multiple
Hello,
For a closed down Wayland system I need a solution similar to
qtwayland's QtKeyExtensionGlobal and TouchExtensionGlobal.
I've tried using those, but Qt doesn't export the wayland server classes.
Is that on purpose or just an oversight? Would patches be accepted?
Thanks,
Jan
--
Jan Marke
Hello,
I have a big amount of data to render (a point cloud) which changes every
frame. Also I have multiple Scene3D nodes where I want to visualize the
geometry with different camera views. I have one root entity which holds 3d
objects and since an entity can have only one parent, only one sce