Re: [Interest] Strange visibility problem after updating entities in Qt3D

2017-10-03 Thread Tony Rietwyk
Hi Helmut, I think your deleteChildrenRecursively is incorrect - you need to process the vector in reverse if you delete the current node. Especially as you have declared the vector parameter 'const &', the compiler probably can't work out that deleting the node will update the vector.  So de

Re: [Interest] QUdpSocket on Windows 10: QNetworkDatagram::destinationAddress/Port not set

2017-10-03 Thread Thiago Macieira
On terça-feira, 3 de outubro de 2017 07:28:15 PDT Richard Öhlinger wrote: > Hi, > > I'm using QUdpSocket on Windows 10 to receive Multicast messages. Since > Windows does not allow for binding directly to the multicast address > I've to bind to the AnyIP and filter for destination address. > > Th

[Interest] QUdpSocket on Windows 10: QNetworkDatagram::destinationAddress/Port not set

2017-10-03 Thread Richard Öhlinger
Hi, I'm using QUdpSocket on Windows 10 to receive Multicast messages. Since Windows does not allow for binding directly to the multicast address I've to bind to the AnyIP and filter for destination address. Therefore I use QUdpSocket::receiveDatagram to get a QNetworkDatagram. But its destin