Re: [Interest] Qt3D Rendering offscreen

2017-08-15 Thread Laszlo Agocs
The formats look a bit strange. Try rather Texture.RGBA8_UNorm and Texture.DepthFormat (or maybe Texture.D24) for color and depth, respectively. The node hierarchy looks somewhat incorrect as well. (where’s the Viewport/Camera/Clear for the custom render target? What is the FilterKey for? (are

Re: [Interest] Qt3D Rendering offscreen

2017-08-15 Thread Andy
Does anybody have any hints? I've tried all kinds of node configurations and can't get this to work. Thanks. --- Andy Maloney // https://asmaloney.com twitter ~ @asmaloney On Sat, Aug 12, 2017 at 2:03 PM, Andy wrote: > Based on your outline, here is the hiera

Re: [Interest] QtWebEngine on i.MX6 eglfs

2017-08-15 Thread Allan Sandfeld Jensen
On Dienstag, 15. August 2017 16:14:45 CEST Thiago Macieira wrote: > On Tuesday, 15 August 2017 03:18:03 PDT Allan Sandfeld Jensen wrote: > > You might want to cross compile Qt or most of Qt, but have other projects > > you want to build locally. > > > > I for one would love such a feature for test

Re: [Interest] QtWebEngine on i.MX6 eglfs

2017-08-15 Thread Thiago Macieira
On Tuesday, 15 August 2017 07:27:04 PDT Konstantin Tokarev wrote: > 15.08.2017, 17:15, "Thiago Macieira" : > > If you've done your job right, you can cross compile and that should be > > superior than building on a slow device. > > Devices become not-quite-slow. If one can cross-compile *Chromium*

Re: [Interest] QtWebEngine on i.MX6 eglfs

2017-08-15 Thread Konstantin Tokarev
15.08.2017, 17:15, "Thiago Macieira" : > On Tuesday, 15 August 2017 03:18:03 PDT Allan Sandfeld Jensen wrote: >>  You might want to cross compile Qt or most of Qt, but have other projects >>  you want to build locally. >> >>  I for one would love such a feature for testing builds on various build

Re: [Interest] QtWebEngine on i.MX6 eglfs

2017-08-15 Thread Thiago Macieira
On Tuesday, 15 August 2017 03:18:03 PDT Allan Sandfeld Jensen wrote: > You might want to cross compile Qt or most of Qt, but have other projects > you want to build locally. > > I for one would love such a feature for testing builds on various build > configuration. So I can cross-build most of Qt

Re: [Interest] QtWebEngine on i.MX6 eglfs

2017-08-15 Thread Allan Sandfeld Jensen
On Dienstag, 15. August 2017 02:13:44 CEST Thiago Macieira wrote: > On Monday, 14 August 2017 13:13:35 PDT Filip Piechocki wrote: > > I would be really happy to be able to cross compile Qt as the compilation > > time would not take dozen hours - but then the tools (qmake etc) are > > compiled only