Based on your outline, here is the hierarchy I have set up (but I still get
images of size (1,1)):
Qt3DRender::QRenderCapture::
Qt3DExtras::QForwardRenderer::
Qt3DRender::QRenderSurfaceSelector::
Qt3DRender::QViewport::
Qt3DRender::QCameraSelector::
Thank you Sean for letting us know that Qt3d runs on the IMX6 and Tegra K1
platform. Your work is invaluable. Qt3d works well on desktop so I have
faith that it will run on many other embedded platforms. I will have uses
that can will take advantage of these two platforms.
The Raspberry Pi is a po
On Sat, Aug 12, 2017 at 8:40 AM, Sean Harmer wrote:
> Hi,
>
> On Friday 11 August 2017 14:34:34 Andy wrote:
> > Goal: With Qt3D (C++), render my scene offscreen, use render capture on
> it,
> > and save image to disk.
> >
> > With my Qt3DWindow-based solution the scene looks fine and I can do the
Hi,
On Friday 11 August 2017 14:34:34 Andy wrote:
> Goal: With Qt3D (C++), render my scene offscreen, use render capture on it,
> and save image to disk.
>
> With my Qt3DWindow-based solution the scene looks fine and I can do the
> render capture part (on macOS anyways - Windows doesn't work for