On Thursday, 3 August 2017 17:28:55 PDT René J. V. Bertin wrote:
> In fact it's I myself who doesn't like to waste time applying disruptive OS
> updates and figuring out how to get everything to work again like I want it
> (or discover that my 6 yo MBP really isn't that well suited to run the
> lat
We have a Qt Quick application which, for most members of our team, works
just fine. But for one team member, there is a strange bug in the way it is
rendered. This user has a Microsoft Surface tablet, and the app runs OK on
the tablet itself. But when he runs the app on an external monitor, the
st
> On Aug 3, 2017, at 5:30 PM, René J. V. Bertin wrote:
>
> Jake Petroules wrote:
>
>> The fact that the operating system allows libraries explicitly marked as
>> requiring macOS 10.10, to even be loaded on 10.9, is mind-boggling to me.
>
>
> Probably because 10.9 does have a version of the 10
Jake Petroules wrote:
> The fact that the operating system allows libraries explicitly marked as
> requiring macOS 10.10, to even be loaded on 10.9, is mind-boggling to me.
Probably because 10.9 does have a version of the 10.10 SDK .
R.
___
Interest
> I am curious to find out just how many customers of your application
> there are that are _still_ on macOS 10.9?
> Even if it is just a few why are you letting just a few customers hold
> you back from using newer compilers, versions of C++, newer tools. [...]
In fact it's I myself who doesn't
Qt 5.9 requires macOS 10.10, *period*. If you want 10.9 support, then you'll
have to use Qt 5.8.
The fact that the operating system allows libraries explicitly marked as
requiring macOS 10.10, to even be loaded on 10.9, is mind-boggling to me.
> On Aug 3, 2017, at 11:23 AM, Konstantin Tokarev
03.08.2017, 21:15, "Michael Jackson" :
> I am curious to find out just how many customers of your application
> there are that are _still_ on macOS 10.9?
I don't think "customers" is the right word in the context of MacPorts :)
>
> Even if it is just a few why are you letting just a few custome
I am curious to find out just how many customers of your application
there are that are _still_ on macOS 10.9?
Even if it is just a few why are you letting just a few customers hold
you back from using newer compilers, versions of C++, newer tools. Why
are you letting those few customers make
Hello,
I'm using the Qt::TapAndHoldGesture to implement a
click-and-hold-opens-contextmenu feature
(https://github.com/RJVB/osx-integration/blob/qt590/src/platformtheme/kdemactheme.mm#L164).
This mostly works fine but there are cases where I get the context menu even
when I'm no longer holding
On Thursday August 03 2017 17:11:56 Allan Sandfeld Jensen wrote:
> Didn't Qt only drop support for building on 10.9? I am pretty sure you should
> be able to build on 10.10+ and deploy to 10.9 if you wish. Though I can see
Nope, sadly that's not the case (and I doubt it was the intention either
Iirc the minimum deployment version was bumped to 10.10 in qt 5.9. That was
also a change we had to do in webengine
Alex
> On Aug 3, 2017, at 17:12, Allan Sandfeld Jensen wrote:
>
>> On Donnerstag, 3. August 2017 15:18:45 CEST René J.V. Bertin wrote:
>> Mac OS X 10.9 and/or KDE/Mac users, gre
On Donnerstag, 3. August 2017 15:18:45 CEST René J.V. Bertin wrote:
> Mac OS X 10.9 and/or KDE/Mac users, greetings! :)
>
> This has already come up here and there in bits and pieces, but I thought it
> wouldn't hurt to repeat it once more concisely:
>
> Qt 5.9 dropped support for Mac OS X 10.9 .
Mac OS X 10.9 and/or KDE/Mac users, greetings! :)
This has already come up here and there in bits and pieces, but I thought it
wouldn't hurt to repeat it once more concisely:
Qt 5.9 dropped support for Mac OS X 10.9 . I won't dispute that, but I do
regret it. Since I had already split off the 5
Hi,
Because the QPaintDevice is the QOpenGLWindow. Instead of passing 'this' to
QPainter, create a http://doc.qt.io/qt-5/qopenglpaintdevice.html on the stack
(while the appropriate context is current), and pass that. You will probably
need to pass in the FBO dimensions to the QOpenGLPaintDevic
Hi,
Thank you very much for your answer.
Following your answer on Context and FBO, I tried to convert the Qt
QOpenGLWindow sample to render to Oculus.
As I just need to render to Oculus, not the QOpenGLWindow, I use only the
context created by QOpenGLWindow and create FBO with that.
In my renderi
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