I've been struggling for a bit without an understanding of why this error is
occuring. We have a series of test cases we want to run on Android, but are
unable to get a build to compile. This works properly under 5.8.0, and it
works on Windows builds with 5.9.1
We simple add a CONFIG+=qmltes
Hi,
I started adding support for OpenVR/Vive and native OculusSDK to Qt3D.
You can find it on Github: https://github.com/dabulla/qt3d-vr-example
It can easily be setup, as described in the Readme.
I've been fiddling around with this for a while and finally found a working
approach to get an im
Hi
great news. Hope you guys will combine efforts to make the solution
multiplatform. For example, compatible with GearVR
btw, did you checked this project: https://github.com/google/lullaby ?
On Tue, Jul 18, 2017 at 11:22 AM, Sean Harmer wrote:
> Hi Daniel,
>
> awesome, thank you for this! We
Hi Daniel,
awesome, thank you for this! We too have been starting work on something
similar:
https://codereview.qt-project.org/#/c/195892/
The latency you mention can be avoided if we update the head tracking directly
on the qt3d renderer backend. That way it can be used immediately on the
cu
Hi,
I started adding support for OpenVR/Vive and native OculusSDK to Qt3D.
You can find it on Github: https://github.com/dabulla/qt3d-vr-example
It can easily be setup, as described in the Readme.
*What works?*
- Stereoscopic 3D Rendering of Qt3D Qml scenes in the Headset.
- Headtrackin