Hi,
More data (in MB):
1. 136.1
2. 143.5 (+7.4)
3. 145.9 (+2.4)
4. 147.2 (+1.3)
5. 150.1 (+2.9)
6. 152.3 (+2.2)
7. 152.0 (-0.3)
8. 154.7 (+2.7)
I guess that small memory leaks still exist.
P.S. 5 years tree has 341 branches and 512 leafs. All of them I delete
on restart of tree (I chec
Hi,
13.04.2017 22:20, Igor Mironchik пишет:
Hi,
The entity takes ownership of any components that are parentless when
added. This is done using the usual QObject ownership mechanism so
the components will be deleted by the entity when it is being
destroyed just like any other QObject parent
Hello,
Qt 5.9 official binaries requires QMAKE_MSC_VER on project load.
Is it normal? Should I specify QMAKE_MSC_VER by hands?
Thank you.
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On 04/13/2017 02:43 PM, Igor Mironchik wrote:
13.04.2017 20:36, Sean Harmer пишет:
On 13/04/2017 16:31, Igor Mironchik wrote:
Hi,
13.04.2017 17:55, Igor Mironchik пишет:
Am I right that QEntity doesn't delete its children on destruction and
just removes them from scene?
I asked this i
Hi,
The entity takes ownership of any components that are parentless when
added. This is done using the usual QObject ownership mechanism so the
components will be deleted by the entity when it is being destroyed
just like any other QObject parent. There may be a leaks elsewhere but
I don't t
13.04.2017 20:36, Sean Harmer пишет:
On 13/04/2017 16:31, Igor Mironchik wrote:
Hi,
13.04.2017 17:55, Igor Mironchik пишет:
Am I right that QEntity doesn't delete its children on destruction and
just removes them from scene?
I asked this in context of QEntity::addComponent()...
Seems
Why can my Q_GADGET be read perfectly in QML (JS) but not my Q_OBJECT?
I created a class, registered it (Q_DECLARE_METATYPE), and then push instances
of it into a QVariantMap. If the object is a Q_GADGET my JS can read it
perfectly, but when I switch it to a Q_OBJECT, the objects are blank.
I
On 13/04/2017 16:31, Igor Mironchik wrote:
Hi,
13.04.2017 17:55, Igor Mironchik пишет:
Am I right that QEntity doesn't delete its children on destruction and
just removes them from scene?
I asked this in context of QEntity::addComponent()...
Seems that entity doesn't delete anything. And
Den 13 apr. 2017 10:13 fm skrev "Viktor Engelmann" :
>
> The _version_ only affects which properties/methods are visible, so you
should always go for the minimal version that has all the interfaces you
use.
>
> say there is a qml class foo. in version 1.0 it has method bar, in 1.1 it
also has metho
from QBluetoothDeviceInfo::serviceUuids I'm getting a list of Service
UUIDs ( QBluetoothUuid) without connecting to the device and inspecting
the Services.
there's per ex:
{180d--1000-8000-00805f9b34fb}
and I know this means the device supports
HeartRate
0x180d
How can I inspect the
Hi,
13.04.2017 17:55, Igor Mironchik пишет:
Am I right that QEntity doesn't delete its children on destruction and
just removes them from scene?
I asked this in context of QEntity::addComponent()...
Seems that entity doesn't delete anything. And documentation is unclear
in it:
voidQEnti
Hi,
13.04.2017 17:31, william.croc...@analog.com пишет:
On 04/13/2017 09:21 AM, Igor Mironchik wrote:
Hi,
Fresh data:
First grow of the tree of 5 years - 135,1 MB
First restart and 5 years - 173,8 MB
Second restart - 203,6 MB
Is it a fragmentation? Or something else?
Am I right that QEn
13.04.2017 17:31, william.croc...@analog.com пишет:
On 04/13/2017 09:21 AM, Igor Mironchik wrote:
Hi,
Fresh data:
First grow of the tree of 5 years - 135,1 MB
First restart and 5 years - 173,8 MB
Second restart - 203,6 MB
Is it a fragmentation? Or something else?
Are those numbers for L
On 04/13/2017 09:21 AM, Igor Mironchik wrote:
Hi,
Fresh data:
First grow of the tree of 5 years - 135,1 MB
First restart and 5 years - 173,8 MB
Second restart - 203,6 MB
Is it a fragmentation? Or something else?
Are those numbers for Linux or Windows?
13.04.2017 15:39, william.croc...@
Hi,
Fresh data:
First grow of the tree of 5 years - 135,1 MB
First restart and 5 years - 173,8 MB
Second restart - 203,6 MB
Is it a fragmentation? Or something else?
13.04.2017 15:39, william.croc...@analog.com пишет:
On 04/13/2017 08:34 AM, Igor Mironchik wrote:
Hi,
Strange, I launch 3D
I would be curious, in QtQuick.Control 1.x you could do the following:
import QtQuick 2.1
import QtQuick.Controls 1.1
import QtQuick.Controls.Private 1.0
import QtQuick.Controls.Styles 1.1
Control
{
id: component
property int rotationbuttonWidth: 50
property bool pressed: false
property color bor
I guess it depends on what software you do, if you target open reusable
library, go with minimal number so as many version as possible can be used
along with it.
If you do proprietary software and you alone control the source, go with
the latest version as it will likely be more future proof and y
Hi,
With example of error:
==1834== Thread 1:
==1834== Syscall param writev(vector[...]) points to uninitialised byte(s)
==1834==at 0x7C5340D: ??? (syscall-template.S:84)
==1834==by 0xD4AFF28: ??? (in /usr/lib/x86_64-linux-gnu/libxcb.so.1.1.0)
==1834==by 0xD4B031C: ??? (in /usr/lib/x
On 14 April 2017 at 00:25, Ch'Gans wrote:
> On 13 April 2017 at 18:52, Sean Harmer wrote:
>> Hi,
>>
>> On 13/04/2017 06:15, Ch'Gans wrote:
>>>
>>> On 13 April 2017 at 14:38, Ch'Gans wrote:
Hi,
I would like to be able to select at run-time how my entities are
rendered (id
On 04/13/2017 08:34 AM, Igor Mironchik wrote:
Hi,
Strange, I launch 3Dtree on Linux under valgrind:
==4321== HEAP SUMMARY:
==4321== in use at exit: 439,965 bytes in 6,185 blocks
==4321== total heap usage: 2,207,719 allocs, 2,201,534 frees, 1,241,469,509
bytes allocated
==4321==
==4321== L
Hi,
Strange, I launch 3Dtree on Linux under valgrind:
==4321== HEAP SUMMARY:
==4321== in use at exit: 439,965 bytes in 6,185 blocks
==4321== total heap usage: 2,207,719 allocs, 2,201,534 frees,
1,241,469,509 bytes allocated
==4321==
==4321== LEAK SUMMARY:
==4321==definitely lost: 1,0
On 13 April 2017 at 18:52, Sean Harmer wrote:
> Hi,
>
> On 13/04/2017 06:15, Ch'Gans wrote:
>>
>> On 13 April 2017 at 14:38, Ch'Gans wrote:
>>>
>>> Hi,
>>>
>>> I would like to be able to select at run-time how my entities are
>>> rendered (ideally on a per entity basis).
>>> I would like to have
Hi,
You will need a custom material as the built in materials don't
support instancing out of the box - this is waiting on the shader
generator that is in development at the moment.
In what version of Qt do you guys guess to add instancing support in
built in materials?
Thank you.
__
On 13/04/2017 10:14, Igor Mironchik wrote:
Hi,
13.04.2017 12:02, Sean Harmer пишет:
Hi,
On 13/04/2017 09:33, Igor Mironchik wrote:
Hi,
13.04.2017 9:58, Sean Harmer пишет:
Hi,
On 13/04/2017 07:09, Igor Mironchik wrote:
Hello,
3Dtree has been updated. Now autumn is animated. Removed han
Hi,
13.04.2017 12:02, Sean Harmer пишет:
Hi,
On 13/04/2017 09:33, Igor Mironchik wrote:
Hi,
13.04.2017 9:58, Sean Harmer пишет:
Hi,
On 13/04/2017 07:09, Igor Mironchik wrote:
Hello,
3Dtree has been updated. Now autumn is animated. Removed hand-made
classes of leaf geometry and mesh. Now
Hi,
On 13/04/2017 09:33, Igor Mironchik wrote:
Hi,
13.04.2017 9:58, Sean Harmer пишет:
Hi,
On 13/04/2017 07:09, Igor Mironchik wrote:
Hello,
3Dtree has been updated. Now autumn is animated. Removed hand-made
classes of leaf geometry and mesh. Now example uses ready mesh prepared
in Blender
Hi,
13.04.2017 9:58, Sean Harmer пишет:
Hi,
On 13/04/2017 07:09, Igor Mironchik wrote:
Hello,
3Dtree has been updated. Now autumn is animated. Removed hand-made
classes of leaf geometry and mesh. Now example uses ready mesh prepared
in Blender. Modified a little constants of the tree. Exampl
The _version_ only affects which properties/methods are visible, so you
should always go for the minimal version that has all the interfaces you
use.
say there is a qml class foo. in version 1.0 it has method bar, in 1.1
it also has method ham and in 1.2 method eggs.
if you import 1.2 although yo
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