On 11 April 2017 at 20:45, Sean Harmer wrote:
> Hi,
>
> On Tuesday 11 April 2017 10:46:24 Ch'Gans wrote:
>> Hi there,
>>
>> I'm writing some code to display 2D polygons as 3D polygonal plates,
>> my input being a 2D triangulated polygon.
>> As i'm pretty new to 3D/OpenGL, I had a look first at how
> Sent: Tuesday, April 11, 2017 at 10:19 AM
> From: "Sean Harmer"
> To: interest@qt-project.org
> Subject: Re: [Interest] Getting a QImage from an QML Image, protocol agnostic
> QImage?
>
> On Tuesday 11 April 2017 16:05:57 Jason H wrote:
> > I am looking for a way to get the original pixel dat
Should be super simple.
You have the background, below the foreground, being revealed in a circle.
So put your foreground item in a Rectangle with radius: width/2; clip: true, then animate the width from 0 to whatever.
Sent: Tuesday, April 11, 2017 at 8:54 AM
From: "Majid Kamali"
To: in
On Tuesday 11 April 2017 16:05:57 Jason H wrote:
> I am looking for a way to get the original pixel data from a Image element
> into QImage. A few ways just grab the image as rendered (returning less
> data if scaled down) but I want the full image.
>
> I don't mind loading the pixel data for myse
I am looking for a way to get the original pixel data from a Image element into
QImage. A few ways just grab the image as rendered (returning less data if
scaled down) but I want the full image.
I don't mind loading the pixel data for myself, but the Image element take s
QUrl, and if passed to
Hi.
How can I create CircularReveal [1] in Qml?
I tried using both OpacityMask and ShaderEffect, but with no luck.
Using CircularReveal2, transition is not circle but an ellipse, because
width and height of Item are not equal.
Using CircularReveal3, OpacityMask is anchored in Item and quality of it
Hi,
11.04.2017 14:38, Sean Harmer пишет:
On Tuesday 11 April 2017 14:22:22 Igor Mironchik wrote:
Hello,
Approximately QEntity with cone mesh, phong material and transformation
eats 200-250 KB of memory.
And my question is it many, normal, or little?
I don't know I've not measured it. But yo
Hello,
11.04.2017 14:38, Sean Harmer пишет:
On Tuesday 11 April 2017 14:22:22 Igor Mironchik wrote:
Hello,
Approximately QEntity with cone mesh, phong material and transformation
eats 200-250 KB of memory.
And my question is it many, normal, or little?
I don't know I've not measured it. But
Will do later tonight.
John Schneiderman
Senior Software Engineer
Galaxy Desktop Team
GOG.com
From: Konrad Rosenbaum
Sent: wtorek, 11 kwietnia 2017 14:00
To: interest@qt-project.org
Cc: jschneider...@gog.com
Subject: Re: [Interest] Moc fails using Qt 5.6
Hi,
On Mon, April 10, 2017 15:29, jschne
Hi,
On Mon, April 10, 2017 15:29, jschneider...@gog.com wrote:
> I've attached a bit of demonstration code that shows how moc fails when
> using separators inside enumerations and comments. The error Iâm getting
> is: Class declaration lacks Q_OBJECT macro. Even though it is clearly in
> the spe
On Tuesday 11 April 2017 14:22:22 Igor Mironchik wrote:
> Hello,
>
> Approximately QEntity with cone mesh, phong material and transformation
> eats 200-250 KB of memory.
>
> And my question is it many, normal, or little?
I don't know I've not measured it. But you can share
materials/effects/tex
Hello,
Approximately QEntity with cone mesh, phong material and transformation
eats 200-250 KB of memory.
And my question is it many, normal, or little?
Thank you.
___
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org/mailma
Hi,
I fixed a little 3Dtree. Now branches positions are correct. And I know
that not all leafs is visible (this is because leaf geometry is
implemented as plain which renders only on one side).
10.04.2017 13:20, Igor Mironchik пишет:
Hello,
I guess that Qt3D has huge memory leaks.
You ca
Hi,
On Tuesday 11 April 2017 10:46:24 Ch'Gans wrote:
> Hi there,
>
> I'm writing some code to display 2D polygons as 3D polygonal plates,
> my input being a 2D triangulated polygon.
> As i'm pretty new to 3D/OpenGL, I had a look first at how the plane,
> cylinder, cuboid, cone, and torus are doin
Hi all,
A simple QImageIOPlugin based JPEG "Guetzli" encoder is available here:
https://github.com/till213/GuetzliImageIOPlugin
Guetzli-generated images are typically 20-30% smaller than images of equivalent
quality generated with libjpeg. All credits go to Google Research Europe here.
Also
15 matches
Mail list logo