Hi there,
I'm writing some code to display 2D polygons as 3D polygonal plates,
my input being a 2D triangulated polygon.
As i'm pretty new to 3D/OpenGL, I had a look first at how the plane,
cylinder, cuboid, cone, and torus are doing this (from Qt3DExtra). I
can successfully display my polygonal p
I think that moc is not very up-to-date regarding its parsing of modern c++
features (like decimal separator).
It also fails for me (macOS, qt 5.8) on this file.
You should report a bug on the tracker (http://bugreports.qt.io/).
Best
Jean-Michaël
---
Jean-Michaël Celerier
http://www.jceleri
I’ve attached a bit of demonstration code that shows how moc fails when using
separators inside enumerations and comments. The error I’m getting is: Class
declaration lacks Q_OBJECT macro. Even though it is clearly in the specified
class. Is this a known issue or not? I didn’t find anything abou
Sean Harmer helped me with my little problem, thank you very much.
There were two problems:
> I created a custom mesh by defining the following attributes: position,
normal, index, texCoord.
> If I use a PhongMaterial, the mesh displays nicely:
> [...}
> If I use a QDiffuseMapMaterial
Hello,
I guess that Qt3D has huge memory leaks.
You can check it on this example: https://github.com/igormironchik/3Dtree
It's 3D tree, that grows year by year.
By default tree will grow 5 years (5 minutes).
When tree grown you can restart tree. And here I delete all resources:
void
MainWin
Hello.
Got it!!!
I had:
void
LeafPrivate::init()
{
m_mesh=newLeafMesh(q);
q->addComponent(m_mesh);
m_material=newQPhongMaterial(q);
//m_material->setAmbient(Qt::darkGreen);
m_material->setDiffuse(Qt::darkGreen);
//m_material->setSpecular(Qt::darkGreen);
q->addComponent(m_material);
m_
10.04.2017 9:55, Igor Mironchik пишет:
Hi,
09.04.2017 21:32, Sean Harmer пишет:
Hi,
Sounds odd. Can you file a JIRA and a test case please?
Sorry, I missed - the problem is not in it. But the problem exists
yet. What it can be?
I increase the scale of new entities but they isn't seen.