Hi there!
I have a simple QWidget with a single (empty) list view that I am trying to use
for a fullscreen slide-in panel on iOS. The problem is that the animation of
the ‘pos’ property doesn’t look hardware accelerated on iOS. It looks great on
macOS, however. The slide-out widget is covering
Hi,
08.04.2017 21:38, Sean Harmer пишет:
Hi,
On 08/04/2017 15:25, Igor Mironchik wrote:
Hi,
My custom geometry is plain. On front side it renders, but when I rotate
it that only back side is visible then plain doesn't painted. What is
the practice in such situation? I tried to defined back s
Hi,
I killed whole day today to understand one simple thing - parent
transformation applies on children too in Qt3D.
Parent is not simple owner of the object it applies its transformation
to the children...
OMG, so much time and nerves... :)
08.04.2017 17:03, Igor Mironchik пишет:
Hi,
S
Hi,
On 08/04/2017 15:25, Igor Mironchik wrote:
Hi,
My custom geometry is plain. On front side it renders, but when I rotate
it that only back side is visible then plain doesn't painted. What is
the practice in such situation? I tried to defined back side in the
geometry with the same positions
Hi,
My custom geometry is plain. On front side it renders, but when I rotate
it that only back side is visible then plain doesn't painted. What is
the practice in such situation? I tried to defined back side in the
geometry with the same positions but with normals looked at back. And
this doe
Hi,
Sorry guys. It seems that it my fault...
08.04.2017 15:18, Igor Mironchik пишет:
Hello guys,
Did anybody do any 3D project with new Qt3D? Did you do the scene
dynamically? I.e. did you allocate new and new QEntity with parent? Do
you see every QEntity? Does Qt3D stable?
A lot of quest
Hello guys,
Did anybody do any 3D project with new Qt3D? Did you do the scene
dynamically? I.e. did you allocate new and new QEntity with parent? Do
you see every QEntity? Does Qt3D stable?
A lot of questions.
I've played a little with Qt3D, I'm trying to implement 3D tree which
starts with