Hello,
What is wrong in this geometry? I expect vertical triangle, but I got a
mess.
// 3 distinct vertices
QByteArray vertexBufferData;
vertexBufferData.resize(3 * (3 + 3 + 3) * sizeof(float));
// Vertices
QVector3D v0( 0.0f, 0.0f, 0.0f );
QVector3D v1( -1.0f, 1.0f, 0.0f
Hi,
When embedding Qt3DExtras::Qt3DWindow to QWidget based application, i.e.
use QWidget * container = QWidget::createWindowContainer( view, q ); in
the widget, you have to allocate Qt3DExtras::Qt3DWindow on the heap. Or
application will crash on exit.
So in main() we need something similar
On 7 April 2017 at 19:41, Jean-Michaël Celerier
wrote:
> In my experience setting a GL viewport makes everything much less snappy (at
> least on linux & os x, did not test on windows).
>
> Here is a video of my software with GL viewport: https://vid.me/kjRe
> And without: https://vid.me/e2vu
>
> A
Hi,
Is there any support for Android Multi-Window made or planned?
https://developer.android.com/guide/topics/ui/multi-window.html
Thank you.
Kind regards,
Robert
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For completeness, this was due to missing tangent vectors in the custom
geometry. Tangents are required for normal mapping materials.
Cheers,
Sean
On 05/04/2017 17:34, Helmut Mülner wrote:
Another question for the Qt3D experts:
I created a custom mesh by defining the following attributes: po
On 07/04/2017 03:59, Russell, Matthew wrote:
Hi
Is there a way to have a scene graph (called on beforeRendering) clear the
buffers of a Scene3d on top of it?
i.e. I have a scene graph under my QML (similar to the Squircle example) where
I call glClearColor, and a Scene3d with a RenderSurfac
In my experience setting a GL viewport makes everything much less snappy
(at least on linux & os x, did not test on windows).
Here is a video of my software with GL viewport: https://vid.me/kjRe
And without: https://vid.me/e2vu
As you can see (as far as one can see in such a video), when I move t