Re: [Interest] State of "3D touch" (force touch) support in QT/QML

2017-03-02 Thread Alborz Sedaghat
> > Force touch or what Apple calls 3D touch is rumored to find its way to > Android soon. > > Some manufacturers have already shown android phones (such as Gionee S8) > that supports force touch and it is gaining more momentum after the MWC > 2017. > > When can we expect to get information regardi

[Interest] Mixing OpenGL and QPainter in QOpenGLWidget

2017-03-02 Thread Jan Müller
Hello, When I use both OpenGL rendering and QPainter calls in the paintGL function of a QOpenGLWidget class, I get an OpenGL error code (1282) when checking glGetError(). The painting still works, i.e. what I want to draw correctly appears on the screen. Also, this error code only appears on Mac

Re: [Interest] Qt3D Reading from a Compute Shader

2017-03-02 Thread Russell, Matthew
>From the looks of it, I think that's exactly what I need. =D I suspected it would be a RenderPass, but a child of the DispatchCompute makes sense too. I'm also still pretty new at this. As soon as I get 5.9a built, I'll give this a try in my code. Thanks! From: Interest [mailto:interest-boun

[Interest] QKeyEvent::key() vs. X11 keysym : mapping?

2017-03-02 Thread René J . V . Bertin
Hello, Is there a relationship between the Qt::Key enum values returned by QKeyEvent::key() and X11 keysyms? A quick glance of qnamespace.h suggests there is, at least for certain range of the enum values, but how difficult would it be to write an efficient mapping? This is for porting some so

[Interest] How to make a GridView that allows scrolling and culling in 2D?

2017-03-02 Thread Nuno Santos
Hi, I need a control that works like GridView in the sense that it does frustum culling. I need to be able to efficiently display a model with more than 2000 Quick Items but aren’t all visible at the same time. GridView does this quite well but has a huge limitation for my case, it will always