>
> Force touch or what Apple calls 3D touch is rumored to find its way to
> Android soon.
>
> Some manufacturers have already shown android phones (such as Gionee S8)
> that supports force touch and it is gaining more momentum after the MWC
> 2017.
>
> When can we expect to get information regardi
Hello,
When I use both OpenGL rendering and QPainter calls in the paintGL function
of a QOpenGLWidget class, I get an OpenGL error code (1282) when checking
glGetError().
The painting still works, i.e. what I want to draw correctly appears on the
screen.
Also, this error code only appears on Mac
>From the looks of it, I think that's exactly what I need. =D
I suspected it would be a RenderPass, but a child of the DispatchCompute makes
sense too. I'm also still pretty new at this.
As soon as I get 5.9a built, I'll give this a try in my code.
Thanks!
From: Interest [mailto:interest-boun
Hello,
Is there a relationship between the Qt::Key enum values returned by
QKeyEvent::key() and X11 keysyms? A quick glance of qnamespace.h suggests there
is, at least for certain range of the enum values, but how difficult would it
be to write an efficient mapping?
This is for porting some so
Hi,
I need a control that works like GridView in the sense that it does frustum
culling. I need to be able to efficiently display a model with more than 2000
Quick Items but aren’t all visible at the same time.
GridView does this quite well but has a huge limitation for my case, it will
always