Hi,
While I agree that the current plugin system is not convenient, I don't
get why you would spend a week with QDialogBox-debugging instead of
building your own Qt Designer in debug mode and run that in a debugger
against plugins also build in debug mode?
André
Op 04/01/2017 om 15:32 schr
Hi,
And if you create this folder and move the files into ?
Bye
Charlie
Envoyé de mon Galaxy S6 Orange
Message d'origine De : Jason H Date :
04/01/2017 16:43 (GMT+01:00) À : "interestqt-project.org"
, qt-creator Objet :
[Interest] QML dir hierarchy
I am cross posting this
Hi Serge,
I agree that it's painful not having a debug build of Qt Designer provided
pre-built. It might make using custom widgets a bit easier. You need to
thoroughly debug your widget in the application BEFORE you try to load and use
it in Designer. If the widget relies on other resour
Hi,
thanks a lot for all the great suggestions. I like the idea of having
platform specific resource files (android.qrc, ios.qrc). I don't know why I
didn't thought about that in the first place, but it's actually a really
nice idea. I think I will try that one first.
Thanks all for your help, re
I am cross posting this to QtC and Interest because it's a combinational issue.
My QML projects are getting sizable, I'd like to start breaking my QML
resources down in a hierarchy, but my attempt at that has failed.
Given:
qml.qrc /
- app.js
- Screen1.qml
- Component1.qml
- Screen1.qml
- Compo
Среда, 4 января 2017, 14:39 +03:00 от Jean-Michaël Celerier <
jeanmichael.celer...@gmail.com >:
>
>
>On Wed, Jan 4, 2017 at 11:58 AM, Viktor Engelmann < viktor.engelm...@qt.io >
>wrote:
>>
>>Custom components in Qt are just QWidget derivates and they can be taken
>>from a designer plugin. This
On quarta-feira, 4 de janeiro de 2017 06:13:33 BRST Rainer Wiesenfarth wrote:
> 2017-01-03 23:50 GMT+01:00 Thiago Macieira :
> > On terça-feira, 3 de janeiro de 2017 21:31:52 BRST Bernhard B wrote:
> > RESOURCES += common.qrc
> > android: RESOURCES += android.qrc
> > ios: RESOURCES += ios.qrc
>
>
On quarta-feira, 4 de janeiro de 2017 14:35:07 BRST Aaron Lewis wrote:
> What should I do now? I don't want to compile Qt5 with homebrew
You should stop using pkg-config. It's not really made for Mac frameworks.
--
Thiago Macieira - thiago.macieira (AT) intel.com
Software Architect - Intel Ope
Where there any change in 5.8 concerning the embedding of native cocoa
windows? Since I switched from 5.7 to 5.8, I get a crash inside
QMacAutoReleasePool::~QMacAutoReleasePool
whenever I close the top level window containing the native cocoa window.
Philippe
___
On Wed, Jan 4, 2017 at 11:58 AM, Viktor Engelmann
wrote:
>
> Custom components in Qt are just QWidget derivates and they can be taken
> from a designer plugin. This requires some extra code for making them
> findable (+give them an icon and name etc.) and plugins are technically
> shared librarie
Am 02.01.2017 um 14:40 schrieb Shawn Rutledge:
> I used it extensively in previous jobs, and my experience then was that it
> worked well enough to use, and boosts productivity a lot compared to writing
> all the widget-construction code by hand. It got even better with the
> Creator integratio
Thiago,
> On 03 Jan 2017, at 22:49, Thiago Macieira wrote:
>
> Qt Creator couldn't recognise your build, that's all. You still have the
> command-line and you can force the detection.
Yes, it works! I have just compiled the project successful using the command
line.
>
> Also: report the iss
Hi,
I'm trying to do some contributions to a Qt submodule (Qt3D) but I'm
finding some troubles with git, the submodules and the configuration step.
Some weeks ago I initialized the qt repo to the dev branch using the
instructions in https://wiki.qt.io/Building_Qt_5_from_Git.
For my patch, they su
Thank you for your reply.
There is a so-lib named "libplugins_platforms_android_libqtforandroid.so" in
the apk-package, which I think is the platform plugin.
-Ursprüngliche Nachricht-
Von: Interest [mailto:interest-bounces+c.wassmuth=oculus...@qt-project.org] Im
Auftrag von alexander go
hi,
i have no idea about packaging and deployment for android, but when i get this:
> This application failed to start because it could not find or load the Qt
> platform plugin "android"
on windows, i am missing the platforms directory including the qwindows.dll
plugin somewhere in the QCoreA
Hi -
I've tried to follow the iOS Firebase C++ & CocoaPods example at
https://github.com/firebase/quickstart-cpp/tree/master/database/testapp
which uses analytics, auth and database features to make a minimal Qt app
without CocoaPods.
I cut&paste Firebase C++ code from the sample testapp/src/commo
Hello,
I’ve recently updated an app using Qt 5.7.0 and when I submitted this update to
iTunesConnect the build has been rejected for this reasons:
> This app attempts to access privacy-sensitive data without a usage
> description. The app's Info.plist must contain an
> NSPhotoLibraryUsageDescri
Hi,
I am working on QCamera , were need to get live streaming, and saw the
limitations, can you guys provide the thw way to support for all platforms,
and it would be great to hear from you guys.
And any other sample program is their so that i van get live streaming in
Windows?.
Support is req
Hello. My application has the following issue: it reads the external font
files tens thousands times a minute. I'm using Qt 5.6.1, so I've checked
bugtracker and backported the https://bugreports.qt.io/browse/QTBUG-49452
fix from Qt 5.6.2 branch. That helped a lot, but really not fully. Now font
fi
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