Basically yes, to make QlLocation works offline you need to write own
plugin with a little bit another cache strategy, like keep more cache on
disk, do not delete old cached tiles etc
On Wed, Oct 26, 2016 at 12:55 AM, Dennis Lange wrote:
> First time I see the main problem when using QtLocation.
First time I see the main problem when using QtLocation.
You need to write your own plugin if you like to make it work when you
are offline.
I feel lost!
___
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org/mailman/listinfo/inte
Em terça-feira, 25 de outubro de 2016, às 16:25:50 PDT, Olivier B. escreveu:
> I encountered some issues trying to link a library that uses Qt 5.6
> into a program that uses Qt 5.5 on linux (providing the 5.5 libs to
> the linker when the lib needs 5.6 :P )
There's your problem.
If you use 5.6 he
I encountered some issues trying to link a library that uses Qt 5.6
into a program that uses Qt 5.5 on linux (providing the 5.5 libs to
the linker when the lib needs 5.6 :P )
This resulted in lots of undefined reference to someQtSymbol()@Qt_5
Indeed, doing 'objdump -CT' on my 5.5.1 Qt5Core.so giv
25.10.2016, 17:26, "Olivier B." :
> I encountered some issues trying to link a library that uses Qt 5.6
> into a program that uses Qt 5.5 on linux (providing the 5.5 libs to
> the linker when the lib needs 5.6 :P )
>
> This resulted in lots of undefined reference to someQtSymbol()@Qt_5
>
> I
Hello All!
Just for information. We encountered a rather big memory leak in Qt Widgets
library in 5.7.0 in modal dialogs. OpenGL Texture size depends on resolutions
and crashes soon on 2048x1536 iPad. I actually suggested some fix here
https://bugreports.qt.io/browse/QTBUG-56653
Regards,
Vyach
Hi,
For my problem, I wonder if QML WebView is compatible with LocalStorage ?
Someone can give me an answer ?
Thank you in avance.
Charlie.
Envoyé de mon Galaxy S6 Orange
Message d'origine De : Charles-Elie Gentil
Date : 21/10/2016 20:02 (GMT+01:00) À :
Interest@qt-project.o
On 25/10/2016 02:15, Surya Kiran Gullapalli wrote:
In regular opengl, if we want to modify the current modelview matrix,
we can use glMatrixMode followed by any operation on that matrix. How to
do the same using Qt3d Api.
I can only see QEntity::addComponent with QTransform as the argument.
W