You're talking about Material and Universal -
are you using QtQuickControls2 with Material / Universal ?
Am 25.09.16 um 22:21 schrieb Артур Истомин:
> I want to use images for icons from google's icons set.
> For example https://design.google.com/icons/#ic_search
>
> So I have options: 18dp, 24dp
On Sun, Sep 25, 2016 at 10:33:00PM +0100, Gianluca wrote:
>
> > Il giorno 25 set 2016, alle ore 22:24, Артур Истомин
> > ha scritto:
> >
> > On Sun, Sep 25, 2016 at 09:54:59PM +0100, Gianluca wrote:
> >> I use SVG format.
> >> No matter what resolution and pixel density, they always look great
> Il giorno 25 set 2016, alle ore 22:24, Артур Истомин ha
> scritto:
>
> On Sun, Sep 25, 2016 at 09:54:59PM +0100, Gianluca wrote:
>> I use SVG format.
>> No matter what resolution and pixel density, they always look great because
>> they can be resized at any scale without any loss.
>> They a
On Sun, Sep 25, 2016 at 09:54:59PM +0100, Gianluca wrote:
> I use SVG format.
> No matter what resolution and pixel density, they always look great because
> they can be resized at any scale without any loss.
> They are a bit slower than other formats, but with the power of the average
> device u
25.09.2016, 06:51, "Thiago Macieira" :
> On domingo, 25 de setembro de 2016 01:38:12 PDT Konstantin Tokarev wrote:
>> Hopefully there are lots of JSON-like (as well as non-JSON-like) binary
>> formats that have already been implemented for C++
>
> Like I said in the other email, CBOR.
>
> https
I use SVG format.
No matter what resolution and pixel density, they always look great because
they can be resized at any scale without any loss.
They are a bit slower than other formats, but with the power of the average
device user won’t notice it.
On the other hand you save a lot of space for y
I want to use images for icons from google's icons set.
For example https://design.google.com/icons/#ic_search
So I have options: 18dp, 24dp, 36dp, 48dp PNGs or SVGs. Moreover
if I choose PNG format, there are 5 different images for different
screens: hdpi, mdpi, xhdpi, xxhdpi, xxxhdpi.
My softw
Hi Xavier,
On 23/09/2016 17:13, Xavier Bigand wrote:
Hi,
Does qt3d backend capable to batch geometries to reduce the number of
draw calls?
In our case this optimization should improve performances a lot, because
we generate dynamically geometries that doesn't change often and are
created in wo