Hi,
I have a QML library that use Travis as build server. It works well until
yesterday. All test cases involving GUI complains "shader compilation
failed" and "shader program is not linked". Then the test program crash
finally.
QWARN : QuickAndroidTests::runExample() QOpenGLShader::compile(Vert
On Wednesday 10 August 2016 17:09:17 Jason H wrote:
> I know it's not a normal thing, but occasionally in QML we need to access
> files. Exposing an object is not hard, but it would be really good to have
> a standard to enable QML libraries that use file IO.
>
> There are two ways to basically so
Another set of js file API already exist:
https://developer.mozilla.org/en-US/docs/Web/API/FileReader
Rich.
On 10 August 2016 at 16:09, Jason H wrote:
> I know it's not a normal thing, but occasionally in QML we need to access
> files. Exposing an object is not hard, but it would be really good
I think I have just found a bug in qmlimportscanner.
In order to qmlimportscanner correctly include the necessary plugins, it need
to have a Qt resources file added to the .pro resources.
However, in my case, I have shared resources across apps. To do it so, I need
to have a .pri which has res
Hi,
I’m trying to use QtGraphicalEffects on iOS but i’m having:
module "QtGraphicalEffects" plugin "qtgraphicaleffectsplugin" not found
In fact it is not linking with the plugin. Is this a know problem with Qt 5.7
and iOS??
Thanks,
Regards,
Nuno___
I know it's not a normal thing, but occasionally in QML we need to access
files. Exposing an object is not hard, but it would be really good to have a
standard to enable QML libraries that use file IO.
There are two ways to basically so this:
- QML Specific API
- Node.JS-compatible API
I did fi