On sábado, 30 de abril de 2016 10:46:21 PDT Jean-Michaël Celerier wrote:
> https://godbolt.org/g/DqBlFG
>
> With gcc -O1
>
> float f(float x)
> {
> return 2. * x;
> }
>
> becomes
>
> f(float):
> addss %xmm0, %xmm0
> ret
>
>
> and
>
> float g (float x)
> {
> return 2.f *
Hi,
Not going into details just the main point:
In my scene I have huge ground plane and on top of it I draw car path.
I break path mesh into peaces, create new entity with QGeometryRenderer,
meshGeometry and so on in it and append it to my current parent Entity.
When vertex array get filled, I c
On Sunday 01 May 2016 09:15:52 Sean Harmer wrote:
> On 30/04/2016 21:02, Pierre Chicoine wrote:
> > Thank you Sean. Very descriptive. Since I have such a large system,
> > I will create an example and pass it to you.
> >
> > By the way a large percentage of your examples on 5.7 beta don't work.
Dear Edward,
What are your conclusions and which direction you decided on
after your experiments?
Thanks,
Kind regards,
Robert
On Thu, Nov 5, 2015 at 2:40 PM, Edward Sutton wrote:
> Hi Robert,
>
> The approach you outlined below was the one I was considering. Use of common
> C++ business layer,
Hello,
What's the correct way to set up a QMenu or QActionWidget instance and add it
to more than 1 menu on OS X?
I haven't yet understood the exhaustive reasons, but lots of cross-platform
code (KF5 ...) gives me warnings (errors?) about *certain* items being added
(removed) that are already
On 30/04/2016 21:02, Pierre Chicoine wrote:
Thank you Sean. Very descriptive. Since I have such a large system,
I will create an example and pass it to you.
By the way a large percentage of your examples on 5.7 beta don't work.
But I'm sure you're aware of that.
Yup, we're replacing