Op 22/04/2016 om 18:47 schreef Ben Lau:
As long as the passed data is an implicit sharing class like
QByteArray, then it will be fine. Because only a pointer to the
contained data is passed. Data copying only happen when a function
write to an implicit sharing class.
That might not be as
Hi,
On 25.04.2016 00:29, Gianluca wrote:
It’s not the first time that I see people knowing some “secrets” of Qmake …
… where is the full documentation of all these details ?
I found that here:
http://doc.qt.io/qt-5/building-from-source-ios.html
*Note:*A default build will include both simula
ehehehe … cool … there is also an “official” undocumented qmake document:
https://wiki.qt.io/Undocumented_QMake
:-D
Il giorno 24/apr/2016, alle ore 22:31, Olivier B.
ha scritto:
> Google 'undocumented qmake', or else, qmake source code ?
>
> Le 24 avr. 2016 23:29, "Gianluca" a écrit :
> It’
Google 'undocumented qmake', or else, qmake source code ?
Le 24 avr. 2016 23:29, "Gianluca" a écrit :
> It’s not the first time that I see people knowing some “secrets” of Qmake …
> … where is the full documentation of all these details ?
>
>
> Il giorno 24/apr/2016, alle ore 18:47, Igor Mironchi
It’s not the first time that I see people knowing some “secrets” of Qmake …
… where is the full documentation of all these details ?
Il giorno 24/apr/2016, alle ore 18:47, Igor Mironchik
ha scritto:
> Hi,
>
> For real device you can use:
>
> ios {
> iphoneos {
># Here is the real device
Hi,
For real device you can use:
ios {
iphoneos {
# Here is the real device
}
}
On 24.04.2016 20:45, mark diener wrote:
Hello List:
Who can tell me how to detect whether a build is for IOS or IOS Simulator
in the project PRO file.
ios {
QMAKE_IOS_DEPLOYMENT_TARGET=8.0
Q
Hello List:
Who can tell me how to detect whether a build is for IOS or IOS Simulator
in the project PRO file.
ios {
QMAKE_IOS_DEPLOYMENT_TARGET=8.0
QMAKE_IOS_TARGETED_DEVICE_FAMILY=1,2
}
But how to I differentiate between IOS builds and IOS-simulator builds?
Thanks,
Marco
I'm sorry. My first E-Mail was sent accidentally. Here is the final version
of my E-Mail.
Hello everybody. I have a project where a lot of objects are painted on the
screen whenever the user interacts with the app (pan, zoom, move) I would
be really grateful to you if you could answer a few questi
Hello everybody. I have a project where a lot of objects are painted on the
screen whenever the user interacts with the app (pan, zoom, move) I would
be really grateful to you if you could answer a few questions regarding the
internals of Qt Quick Scene Graph:
1. Imagine that I add 1000 nodes w
The following approach has worked quite well (I'm using it in sostronk.com's
desktop app):
// H
class UniqueApp : public QObject
{
Q_OBJECT
public:
explicit UniqueApp(QObject *parent = 0);
static bool anotherInstanceRunning();
void monitor();
signals:
void anotherInstance();
}
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