[Interest] [Qt3D] FirstPersonCameraController not working in Scene3D-loader

2016-04-23 Thread Oleg Evseev
Hello, There is example scene3d-loader in qt3d. It loads Scene with AnimatedEntity, that uses FirstPersonCameraController QML type. But unlike others examples, that use Qt3DQuickWindow view with working camera controllers, scene3d-loader uses QQuickView and FirstPersonCameraController doesn't work

Re: [Interest] Ultra precise timing in Qt

2016-04-23 Thread Nuno Santos
Alright! Even that I feel completely dumb right now, I’m happy that I don’t need to reinvent the wheel!!! :) In the mean time, with all of this refactoring I have changes that could probably lead to better timing mechanism. With this in mind I will do further refactor. Thanks for your prompt

Re: [Interest] Ultra precise timing in Qt

2016-04-23 Thread Thiago Macieira
On sábado, 23 de abril de 2016 18:06:38 PDT Nuno Santos wrote: > So far I was using QElapsedTimer to measure this. One particular behaviour I > observed was, once I started moving the virtual knobs and faders of the > synth, it would start to get out of sync with the machine. My conclusion is > tha

[Interest] Ultra precise timing in Qt

2016-04-23 Thread Nuno Santos
Hi, I have an audio app can sends midi to machines. Midi clock will set the machine tempo. When I have an arpeggiator running in the synth I want the machine to have exactly the same tempo. If the tempo is not the same, both will start to get out of sync. In music that is simply not acceptable.

Re: [Interest] Qt signal overhead (same thread, direct connection)

2016-04-23 Thread Nuno Santos
Hey, It is definitely taking to much time, enough to cause buffer drops in this situation. I have changed to a callback calling mechanism and the problem is now fixed. I now have this in mind when I program sensitive parts of my apps. Regards, Nuno > On 22 Apr 2016, at 17:34, Alejandro Ex

[Interest] [SOLVED] Re: TextField Focus onReleased

2016-04-23 Thread rpzrpz...@gmail.com
On 4/22/2016 8:26 PM, mark diener wrote: Hello: Can anybody figure out a way for a TextField which contains its own MouseArea to allow the TextField to gain focus when the onReleased event is called, not the normal behavior of focus gained when the onPressed is triggered. Any response appreciat