I've an embedded device with a physical screen resolution of 800 x 480, but
the pixels themselves are actually wider than they are high.
The entire GUI therefore appears stretched, so it looks like a 800 x 480 GUI
stretched to fill 800 x 520 screen.
How am I best to handle this, so my GUI does
On 19/04/16 05:23, Jason H wrote:
> Is there a way to access the radio info (dB, SNR) or even just overall data
> connection quality using Qt?
>
> I know there is a Radio QML type, but this seems to be FM broadcast radio.
In the unreleased QtSystems module in QtSystemInfo there is something
li
Is there a way to access the radio info (dB, SNR) or even just overall data
connection quality using Qt?
I know there is a Radio QML type, but this seems to be FM broadcast radio.
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?
> >
> > If MyStruct is just a JS object, then just use JS. function MyStruct(){
> return {"x": 100, "y": 100}; }; var myStruct = new MyStruct();
> > You only need createObject when you are creating an object defined in C++
> or dynamic object from QML.
>
> That is my rub here. These are
On Mon, 18 Apr 2016 11:06:59 -0400 Jason H wrote
> ttps://forum.qt.io/topic/52306/qt-5-5-qt-script-deprecated-what-is-replacement/12
> >
> > I saw this thread, but it did not seem to offer a clear detail other than
> > to use QJSEngine and QJSValue directly. Specifically I use
ttps://forum.qt.io/topic/52306/qt-5-5-qt-script-deprecated-what-is-replacement/12
>
> I saw this thread, but it did not seem to offer a clear detail other than to
> use QJSEngine and QJSValue directly. Specifically I use
> qScriptRegisterMetaType very heavy to add custom types. I know if I am
I looked into Micheal's solution and it's clever. However I would try a few things:
1. Use QImage's QImage::Format_RGB888, and use scanLine() to dump the image line by line to stdout. (Scanline is so much faster)
2. Try to paralellize it. Perhaps you have X cores, start X processes, offset each
On Mon, Apr 18, 2016 at 10:00 AM, Jason H wrote:
> I did something like this a long time ago in QML (Before Qt3D, QtQuick 1):
> 1. There is some kind of frame advance, so you set up the animations as
> you want, then you start the animation and render the first frame to an
> image. Then call fram
On Mon, 18 Apr 2016 09:40:12 -0400 Scott Aron Bloom
wrote
> The forum had a great thread on this
>
> https://forum.qt.io/topic/52306/qt-5-5-qt-script-deprecated-what-is-replacement/12
I saw this thread, but it did not seem to offer a clear detail other than to
use QJSEngine a
I did something like this a long time ago in QML (Before Qt3D, QtQuick 1):
1. There is some kind of frame advance, so you set up the animations as you want, then you start the animation and render the first frame to an image. Then call frame advance and get the next frame, repeat.
2. Then use FFM
On Monday 18 April 2016 09:28:00 Andy wrote:
> On Mon, Apr 18, 2016 at 9:05 AM, Sean Harmer wrote:
> > Hi,
> >
> > I think it's possible, although it's not an out of the box feature yet, as
> > Harald pointed out.
> >
> > Have a look into this kind of approach:
> >
> > * Implement something sim
On Monday 18 April 2016 15:46:14 Harald Vistnes wrote:
> If anyone try out Sean's suggestion and get it to work, it would be great
> it they share an example so we don't all have to reinvent the wheel :)
Or even better, contribute it to Qt 3D so everyone can benefit from it out of
the box. :)
Ch
If anyone try out Sean's suggestion and get it to work, it would be great
it they share an example so we don't all have to reinvent the wheel :)
Harald
2016-04-18 15:28 GMT+02:00 Andy :
> On Mon, Apr 18, 2016 at 9:05 AM, Sean Harmer wrote:
>
>> Hi,
>>
>> I think it's possible, although it's no
The forum had a great thread on this
https://forum.qt.io/topic/52306/qt-5-5-qt-script-deprecated-what-is-replacement/12
-Original Message-
From: Interest
[mailto:interest-bounces+scott.bloom=onshorecs@qt-project.org] On Behalf Of
Ian Geiser
Sent: Monday, April 18, 2016 5:36 AM
To:
On Mon, Apr 18, 2016 at 9:05 AM, Sean Harmer wrote:
> Hi,
>
> I think it's possible, although it's not an out of the box feature yet, as
> Harald pointed out.
>
> Have a look into this kind of approach:
>
> * Implement something similar to the Scene3DItem that allows to embed Qt 3D
> into a Qt Qu
Hi,
I think it's possible, although it's not an out of the box feature yet, as
Harald pointed out.
Have a look into this kind of approach:
* Implement something similar to the Scene3DItem that allows to embed Qt 3D
into a Qt Quick 2 scene
* This requires using a little bit of private (for now
On Mon, Apr 18, 2016 at 8:57 AM, Michael Sué wrote:
> Hi,
>
> You may be able to use ffmpeg (the program not the library) via pipe as
> described in the "writing section" here:
>
>
> http://zulko.github.io/blog/2013/09/27/read-and-write-video-frames-in-python-using-ffmpeg/
>
> They use Python but
2016-04-18 14:38 GMT+02:00 Andy :
> On Mon, Apr 18, 2016 at 3:26 AM, Harald Vistnes
> wrote:
>
>> Hi Andy,
>>
>> An alternative is to use the FFMPEG encoding library instead of the
>> command line tools. Then you can pass each frame to the video encoder as
>> you generate it without writing them
Hi,
You may be able to use ffmpeg (the program not the library) via pipe as
described in the "writing section" here:
http://zulko.github.io/blog/2013/09/27/read-and-write-video-frames-in-python-using-ffmpeg/
They use Python but it should work with C++ as well, I assume. And using the
program s
On Mon, Apr 18, 2016 at 3:26 AM, Harald Vistnes
wrote:
> Hi Andy,
>
> An alternative is to use the FFMPEG encoding library instead of the
> command line tools. Then you can pass each frame to the video encoder as
> you generate it without writing them all to disk first.
>
This is non-GPL softwar
Greetings, I have used QtScript in a non-gui application before to write
plugins for the application. This was really slick and worked well. I am
working on a new application and wish again to use QtScript in a non-gui
context. I am given the impression QtScript is deprecated and it is to be
On Mon, Apr 18, 2016 at 2:51 AM, Bo Thorsen wrote:
> Den 18-04-2016 kl. 05:46 skrev Andy:
>
>> Goal: generate video with a user-specified resolution, frame rate, &
>> container/codec format from an animation in my Qt3D window
>>
>> (Disclaimer: I've never worked with video files before!)
>>
>> As
Hi Andy,
An alternative is to use the FFMPEG encoding library instead of the command
line tools. Then you can pass each frame to the video encoder as you
generate it without writing them all to disk first.
The natural way to generate the QImages would be to render to an offscreen
surface of the d
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