Hello List:
Anybody running OSX El Capitan 10.11 with Qt 5.6.0 RC and IOS 9.2 and
Xcode 7.2 and able to successfully debug under IOS Simulator?
https://bugreports.qt.io/browse/QTCREATORBUG-15705
Any comments appreciated,
md
On Tue, Feb 23, 2016 at 11:41 PM, List for announcements regarding Qt
Thanks Stephen!
I found a solution, which is very similar to your approach.
QJSValue myExt = m_engine->newQObject(new ScriptModuleMath());
// mount the whole class ScriptModule to the engine --> Math.sqrt(4)
m_engine->globalObject().setProperty("Math", myExt);
// mount only the sqrt function to th
Hi Sean,
This is a cool 3d demo(https://www.youtube.com/watch?v=zCBESbHSR1k )!
Is this demo using assimp to load 3d model or using gltf to load 3d model ?
BTW, Are you open this demo source code to public? Thanks
Best Regards
Jordon Wu
2016-02-23 15:58 GMT+08:00 Sean Harmer :
> Hi,
>
> On 23/
Hello List:
I went to deploy a test app on Android and IOS that would test processing
handling keys as they were entered into TextInput QML.
Shockingly, the Keys.onPressed is NOT called for normal letters on
either Android
or IOS.
Keys, like Back(delete) and Enter do trigger events, but forget a
Hi,
I import some objects into my scene via qgltf tool from project file and they
are correctly rendered with Qt3D native materials (-S option) into the scene.
Now, I want to add a technique to the default material effect to alter visual
appearance of the objects without defining a whole new mate
On terça-feira, 23 de fevereiro de 2016 08:38:02 PST Günter Michel wrote:
> Is this a bug? Do yo know a workaround ?
It's known and fixed with commit 02f70004c266f4c35f098f49cfb3ca0284e28cac
("Allow socket events processing with a foreign event loop on Windows"), which
fixes bugs QTBUG-49782 and
Hello,
I've installed qt-opensource-windows-x86-android-5.6.0-beta.exe and built
different Qt3D applications for windows and android - all works.
I've download sources for QT3D (5.6.0-beta branch), modified them and have
able to build it for windows from QtCreator (just open the qt3d project and
b
As a workaround you can use QQmlContext::setContextObject:
QQmlEngine::rootContext()->setContextObject(myMath);
On Tue, Feb 23, 2016 at 2:11 PM, Stephen Bryant wrote:
> Hi Stefan,
>
> On Tuesday 23 February 2016 05:34:03 Walter Stefan wrote:
> [...]
>>
>> And in this way. I can use it then in th
Hi Stefan,
On Tuesday 23 February 2016 05:34:03 Walter Stefan wrote:
[...]
>
> And in this way. I can use it then in the script:
> value = sqrt(4);
>
> I actually don't want to map a whole QObject, because that would require a
> call like this: value = MyMath.sqrt(4);
>
> Is there any way to ac