2016-01-25 22:06 GMT+01:00 Gunnar Roth :
>
>> Woah. So all this work for nothing, I can simply skip shipping the ICU
>> DLLs? I'm only using QtCore. Oh well, then I learned something :)
>
> Maybe you should use depends.exe from dependancywalker.com to have a look
> which dlls are really demanded fr
Sorry I can't be more articulate, but here's what happened that lead to this
posting.
I have an app on iOS and Android. I'm compiling android against 5.6 because the
beta has some fixes I need. I accidentally compiled the iOS version against 5.6
instead of 5.5.1 because I clicked on the wrong k
On Monday 25 January 2016 20:01:15 rpzrpz...@gmail.com wrote:
> Gunnar:
>
> Just because something is linked to ICU dlls does not mean that those
> dlls are required.
>
> Dependency walker only shows linkage, not necessity.
Indeed you're right: it does not indicate necessity. But you still need
Gunnar:
Just because something is linked to ICU dlls does not mean that those
dlls are required.
Dependency walker only shows linkage, not necessity.
I would say that I learned something as well.
md
On 1/25/2016 3:06 PM, Gunnar Roth wrote:
> Woah. So all this work for nothing, I can simpl
Is there anything I can do to get it as portrait? The app is locked to
portrait, but it only records landscape video, so all the videos need to be
rotated 270.
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On 23/01/16 08:37, Jason H wrote:
>
>
>> Sent: Thursday, January 21, 2016 at 11:07 PM From: "Glenn Ramsey"
>> To: interest@qt-project.org Subject: [Interest] How to
>> get number of channels from QAudioDeviceInfo
>>
>> Hi,
>>
>> I would like to use the Qt5.x QtMultiMedia to output sound indepe
> > Woah. So all this work for nothing, I can simply skip shipping the ICU
> > DLLs? I'm only using QtCore. Oh well, then I learned something :)
>
Maybe you should use depends.exe from dependancywalker.com to have a look which
dlls are really demanded from an exe or dll next time ;-)
Regards,
Gian:
Thank you for the input.
I tried it a little bit and found that mousearea onPressed would not
trigger up past Loader, so as a universal pattern it will not work.
In fact, many controls (Listview,etc) suck up the mouse events when
those mouse/touch events SHOULD cause the keyboard to re
Den 25 jan 2016 7:52 em skrev "Elvis Stansvik" :
>
> Den 25 jan 2016 8:24 fm skrev "Koehne Kai" :
> >
> >
> >
> > > -Original Message-
> > > From: Interest [mailto:interest-boun...@qt-project.org] On Behalf Of
Elvis
> > > Stansvik
> > > Sent: Sunday, January 24, 2016 10:30 PM
> > > To: rpzr
Yes - I'll do it as soon as I get a chance to setup and relearn the gerrit
workflow.
Thanks!
- Andy
On Mon, Jan 25, 2016 at 1:40 PM, Sean Harmer wrote:
> Hi,
>
> thanks for finding that. Are you able to push a fix to Qt's gerrit code
> review system please so that it can be reviewed and merged
Den 25 jan 2016 8:24 fm skrev "Koehne Kai" :
>
>
>
> > -Original Message-
> > From: Interest [mailto:interest-boun...@qt-project.org] On Behalf Of
Elvis
> > Stansvik
> > Sent: Sunday, January 24, 2016 10:30 PM
> > To: rpzrpz...@gmail.com
> > Cc: interest@qt-project.org Interest
> > Subject
Hi,
thanks for finding that. Are you able to push a fix to Qt's gerrit code
review system please so that it can be reviewed and merged?
Many thanks,
Sean
On 25/01/2016 18:16, Andy wrote:
> Subject: [Interest] [Qt3D] Cylinder Mesh Mod Problem
> I am trying to work with and understand the Qt3
> Subject: [Interest] [Qt3D] Cylinder Mesh Mod Problem
> I am trying to work with and understand the Qt3D geometry and mesh system.
>
> Based on Paul's answer to my earlier question I thought I'd start with
something simple: a cylinder without the end caps (QCylinderMesh always
includes them).
>
>
Hello Mark,
I achieve that on mobile using a simple MouseArea that cover all the screen and
it’s under all other active elements.
When that MouseArea is touched, I call Qt.inputMethod.hide() … and that’s it.
So, if the user touch outside any button, textfield, etc… then that touch will
reach the
Hello List:
Anybody have a tip or suggestion for IOS/Android Qt 5.5.1 -> Qt 5.6.0 Beta
I am using a TextField and the keyboard pops up whenever the input control
receives focus.
But I want the TextField to lose focus whenever you click/touch
outside of the control.
Not Just Tab & Enter that are
> -Ursprüngliche Nachricht-
> Von: rpzrpz...@gmail.com [mailto:rpzrpz...@gmail.com]
> Gesendet: Montag, 25. Januar 2016 12:51
> An: Koehne Kai ; Elvis Stansvik
>
> Cc: interest@qt-project.org Interest
> Betreff: Re: [Interest] Minimal MSVC-built ICU DLLs available for download
>
> Koeh
Koehne:
What does that mean for unicode support with qt5base since qt 5.6 are
not linking icu?
Is this going to require that we build our own ICU so that QString is
unicode ready?
Thanks,
md
On 1/25/2016 1:24 AM, Koehne Kai wrote:
-Original Message-
From: Interest [mailto:inter
Hello guys,
I'm glad to present QtArg version 2.0.0
In new version were
* implemented commands in command line,
* improved hierarchy of argument classes,
* improved help system,
* improved syntax,
* fixed different issues.
http://imironchik.blogspot.com.by/2016/01/qtarg-version-200.html
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