Re: [Interest] QNetworkAccessManager doesn't recover when network is reconnected on Ubuntu.

2015-12-06 Thread moh dady
Hi, Same code, NO change made, tested with Qt-5.5.1 (Qt-binaries, not custom built) on Debian 8 (Jessie) with: QT += network # in test.pro QMAKE_CXXFLAGS += -std=gnu++11 # in test.pro and g++ --version g++ (Debian 4.9.2-10) 4.9.2 No problem occured during compilation nor in execution. Pl

Re: [Interest] Good way to track down "QCoreApplication::postEvent: Unexpected null receiver"

2015-12-06 Thread Bob Hood
On 12/6/2015 3:49 PM, Giuseppe D'Angelo wrote: On Sun, Dec 6, 2015 at 7:44 PM, Bob Hood wrote: I'm getting this warning/error, but it's pretty nebulous in terms of where exactly it is occurring. Is there some kind of debug switch I can enable to get move verbose output when this occurs, perhap

Re: [Interest] Good way to track down "QCoreApplication::postEvent: Unexpected null receiver"

2015-12-06 Thread Bob Hood
On 12/6/2015 1:46 PM, Samuel Gaist wrote: Hi, That usually occurs when you are calling deleteLater on a null QObject. First thing I'd check are delete and deleteLater statements of QObject derived class. Ah, excellent. That at least lets me know where to focus my attention. Thank you, Samu

Re: [Interest] Good way to track down "QCoreApplication::postEvent: Unexpected null receiver"

2015-12-06 Thread Giuseppe D'Angelo
On Sun, Dec 6, 2015 at 7:44 PM, Bob Hood wrote: > I'm getting this warning/error, but it's pretty nebulous in terms of where > exactly it is occurring. Is there some kind of debug switch I can enable to > get move verbose output when this occurs, perhaps something that would help > me pinpoint th

Re: [Interest] Good way to track down "QCoreApplication::postEvent: Unexpected null receiver"

2015-12-06 Thread Samuel Gaist
Hi, That usually occurs when you are calling deleteLater on a null QObject. First thing I'd check are delete and deleteLater statements of QObject derived class. Cheers Samuel On 6 déc. 2015, at 19:44, Bob Hood wrote: > I'm getting this warning/error, but it's pretty nebulous in terms of wh

[Interest] Good way to track down "QCoreApplication::postEvent: Unexpected null receiver"

2015-12-06 Thread Bob Hood
I'm getting this warning/error, but it's pretty nebulous in terms of where exactly it is occurring. Is there some kind of debug switch I can enable to get move verbose output when this occurs, perhaps something that would help me pinpoint the culprit? _

Re: [Interest] cplusplus lib

2015-12-06 Thread Jean-Michaël Celerier
It's available on github and part of QtCreator I think. https://github.com/qtproject/qt-creator/tree/0954b3869781768b3466f98a70473a5c8a0f0667/src/libs/cplusplus Best, On Sat, Dec 5, 2015 at 2:37 PM, Igor Mironchik wrote: > Hi folks, > > Is anybody know link to the project's page of the 3rdpart

Re: [Interest] [Qt3D] Set up a QDirectionalLight

2015-12-06 Thread Nye
Oh, that explains it. I have the 5.5.1 version from the repositories. By the way, great job guys! I'm really impressed with the work and thought put into Qt3D, it is really impressive! Kind regards. On Sun, Dec 6, 2015 at 9:23 AM, Sean Harmer wrote: > Hi, > > On 06/12/2015 08:12, Nye wrote: > >

Re: [Interest] Draw own QQuickItem using OpenGL together with QQuickApplicationEngine

2015-12-06 Thread Sean Harmer
Hi, On 05/12/2015 23:28, Axel Jäger via Interest wrote: Hello, I am trying to start a new application and want to start with the most modern possible codebase so I am looking into different options. The application I want to develop consists of a large OpenGL-View togehter with some slider next

Re: [Interest] [Qt3D] Set up a QDirectionalLight

2015-12-06 Thread Sean Harmer
Hi, On 06/12/2015 08:12, Nye wrote: Hello, How one goes about setting a light source for a scene? I tried by creating a QDirectionalLight and adding it as a component to my mesh/root node, but it doesn't show. Is this part of the Qt3D implemented, or is it just an interface for now? Here is

[Interest] [Qt3D] Set up a QDirectionalLight

2015-12-06 Thread Nye
Hello, How one goes about setting a light source for a scene? I tried by creating a QDirectionalLight and adding it as a component to my mesh/root node, but it doesn't show. Is this part of the Qt3D implemented, or is it just an interface for now? Here is the a sample code I'm using: Qt3D::QDirec