On Saturday 03 October 2015 22:47:07 Catalin Moldovan wrote:
> Hi,
>
> I'm interested in trying and using Qt3D 2.0 for game development. I'm
> currently using Unity3D but I was always attracted by the beauty of Qml and
> I'm a C++ developer at heart. I have some concerns though regarding the
> siz
I will! Thx
--
Nuno Santos
No dia 03/10/2015, às 21:00, "m...@rpzdesign.com" escreveu:
> Look at Android Episode 4, 5 or 6 at the KDAB site.
>
> Bogdan Vatra made it.
>
> md
>
>> On 10/3/2015 1:54 PM, Nuno Santos wrote:
>> You are right, I will try!
>>
>> One question:
>>
>> After choosing
Look at Android Episode 4, 5 or 6 at the KDAB site.
Bogdan Vatra made it.
md
On 10/3/2015 1:54 PM, Nuno Santos wrote:
> You are right, I will try!
>
> One question:
>
> After choosing gradle instead of ant, how do I open the project on Android
> Studio? I'm still confused.
>
> Thanks,
>
> --
>
Hi,
I noticed great performance degradation for the bigscene-cpp example in the
Qt3D version that ships with Qt 5.5. The framerate for the example is
visibly low. I remember that in the beta release of Qt 5.5 I was testing
Qt3D and I was impressed of how smooth that example was and the framerate
w
You are right, I will try!
One question:
After choosing gradle instead of ant, how do I open the project on Android
Studio? I'm still confused.
Thanks,
--
Nuno Santos
No dia 03/10/2015, às 20:10, "m...@rpzdesign.com" escreveu:
> Nuno:
>
> I would not say that you have to use something.
>
Gianluca,
The instructions I have pasted are precisely from QFacebook.
That why I was trying to use gradle.
--
Nuno Santos
No dia 03/10/2015, às 19:58, Gianluca escreveu:
> I’m using gradle for Android app… and I’m using Qt as GUI and Qt Creator to
> code everything.
>
> The process you des
Hi,
I'm interested in trying and using Qt3D 2.0 for game development. I'm
currently using Unity3D but I was always attracted by the beauty of Qml and
I'm a C++ developer at heart. I have some concerns though regarding the
size of an application that is using Qt3D. From what I've seen Qt3D depends
Nuno:
I would not say that you have to use something.
It's just that your life will be easier if you jump into Android Studio
1.2x+ for your java work and back to Qt Creator for your C++ stuff.
I think they work quite nicely together.
Why re-invent that Java support wheel?
If it has already b
I’m using gradle for Android app… and I’m using Qt as GUI and Qt Creator to
code everything.
The process you describe to include an Android library is the old one before
the use of gradle. Now the process is different.
Take a look at this library made by me:
https://github.com/GMaxera/QtFaceboo
So, using gradle means that I have to use Android Studio or any other Java IDE
to manage the project? Meh… I love Qt Creator so much that I want to be able to
do everything from it.
I have found this instructions in order to include an android lib source into
the ant building process but it do
On Saturday 03 October 2015 13:06:00 Sherif Ghali wrote:
> After clicking on the "Update all" button offered by App Store, XCode went
> up to version 7.0.1 and Command Line Tools went to 7.0. (Big mistake; I
> know.)
>
> After a fresh `qmake`, now running `make` on
> Qt5.4.2/Examples/Qt-5.4/opengl
After clicking on the "Update all" button offered by App Store, XCode went
up to version 7.0.1 and Command Line Tools went to 7.0. (Big mistake; I
know.)
After a fresh `qmake`, now running `make` on
Qt5.4.2/Examples/Qt-5.4/opengl/legacy/hellogl complains that:
/usr/local/Qt5.4.2/5.4/clang_64/lib/
Just open it directly in Android Studio 1.2xx+ -> latest version
Whatever you do, run away from eclipse.
Make sure Qt-Creator is generating Gradle upon build (some dialog check
box somewhere inside Qt Creator related to android)
From inside Android Studio perspective, Qt is just a bunch of SO
Hi,
I have seen the use gradle option on Qt Creator for a long time now but I have
never used it.
I want to integrate FacebookSDK into a Qt App and it seems that it is easier to
do with gradle since they now provide the SDK as a project and not as a jar.
I didn’t find official information on h
Hi all,
a very quick experience feedback for Qt 5.5.0 (stock binary
distribution) on OS X 10.11 'El Capitan':
* I had to uncomment my previous entry QMAKE_MAC_SDK = macosx10.10
IIRC I had to add this entry to my *.pro (qmake project) files for some
previous Qt version (5.4?) which otherwise woul
Hi,
I’m trying to add facebook sdk to my android qt app.
Curiously, facebook sdk comes in the form of source code. I was expecting libs.
While compiling i’m having the following error in several places:
"use -source 7 or higher to enable diamond operator”
From my google searches, it seems th
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