Hi Dmitriy,
Wanted to ask if your stuff is open source and is available on github?
2015-01-14 0:26 GMT+01:00 Ian Monroe :
> On Tue, Jan 13, 2015 at 10:57 AM, Dmitriy Purgin wrote:
>>
>> Hello all,
>>
>> I'm developing a small Qt project for SailfishOS (a Linux distribution,
>> Meego descendant,
Glenn wrote:
> Sent: Wednesday, 14 January 2015 8:45 AM
>
> Hi,
>
> In a QTreeView how can I revert the selection?
>
> The behaviour I want is that when the user selects an item, then based on
> some other state, it will either accept the selection or message the user
and
> revert to the previo
On Tue, Jan 13, 2015 at 10:57 AM, Dmitriy Purgin wrote:
> Hello all,
>
> I'm developing a small Qt project for SailfishOS (a Linux distribution,
> Meego descendant, Qt 5 based) and had to use some of PulseAudio (a sound
> server for POSIX OSes) API functions which are pure C. I've wrapped them in
On 14/01/15 11:50, Nurmi J-P wrote:
>
>> On 13 Jan 2015, at 22:45, Glenn Ramsey wrote:
>>
>> Hi,
>>
>> In a QTreeView how can I revert the selection?
>>
>> The behaviour I want is that when the user selects an item, then based on
>> some
>> other state, it will either accept the selection or mes
> On 13 Jan 2015, at 22:45, Glenn Ramsey wrote:
>
> Hi,
>
> In a QTreeView how can I revert the selection?
>
> The behaviour I want is that when the user selects an item, then based on some
> other state, it will either accept the selection or message the user and
> revert
> to the previous s
Hi,
In a QTreeView how can I revert the selection?
The behaviour I want is that when the user selects an item, then based on some
other state, it will either accept the selection or message the user and revert
to the previous selection.
The currentChanged method gives me the QModelIndex of the p
Well, I've searched for this variable, and for tearing issues on Ubuntu
with NVidia adapters. There are multiple reports and many solutions
provided. At least I know the direction for further investigations. Thank
you, Sean.
On Tue, Jan 13, 2015 at 10:21 PM, Sean Harmer wrote:
> On Tuesday 13 Ja
On Tuesday 13 January 2015 23:06:40 Dmitry Volosnykh wrote:
> Sean, thanks for your input.
>
> I have NVidia GeForce 9800M GTX, and VSync is enabled. Double-checked that.
> Another enabled options: Allow Flipping and Use Conformant Texture
> Clamping. Do not know what are they for...
>
> Regardin
Sean, thanks for your input.
I have NVidia GeForce 9800M GTX, and VSync is enabled. Double-checked that.
Another enabled options: Allow Flipping and Use Conformant Texture
Clamping. Do not know what are they for...
Regarding your question about monitor's refresh rate. Here is xrandr's
output:
$ x
Hello all,
I'm developing a small Qt project for SailfishOS (a Linux distribution,
Meego descendant, Qt 5 based) and had to use some of PulseAudio (a sound
server for POSIX OSes) API functions which are pure C. I've wrapped them in
a couple of classes but it's evolving to something bigger now and
On Tuesday 13 January 2015 17:02:40 Dmitry Volosnykh wrote:
> I've tried to capture the issue: see http://youtu.be/KUNyk2YWBaY
> The flickering is more obvious in this video since capturing software
> affecting performance. When running application with no video recording
> there's no visual artifa
Keith, thank you for your suggestion.
At least I've missed this feature in several places: "The value of the QML
property will be updated after the animation has finished. The property is
not updated while the animation is running."
Alas, it did not solve my issue. Honestly speaking, I did not be
>
> Can something further be done to avoid flickering?
>
> If you are just translating the item by changing the X value, try using
the XAnimator (http://doc.qt.io/qt-5/qml-qtquick-xanimator.html). It
performs the movement on the render thread instead of the gui thread. I
have experienced big perf
Guenther Boelter schreef op 13-1-2015 om 04:13:
> Sorrry,
>
> I have a 'small' problem and my timeline is running so fast ...
>
> How can I use QPointer as an argument? A simple
>
>
> void myFunction( QPointer *myPointer )
> {
> // do something
> }
>
> myFunction( myPointer );
>
>
> returns 'e
I've tried to capture the issue: see http://youtu.be/KUNyk2YWBaY
The flickering is more obvious in this video since capturing software
affecting performance. When running application with no video recording
there's no visual artifacts for about 15 seconds. Then the top of the green
bar visually loo
> Windows is successfully installing a driver and shows the bluetooth icon
in the system tray.
> For me it looks like my Windows/Desktop does not care for bluetooth LE at
all.
Make sure that your DeviceManager has "Bluetooth *LE* enumerator" device.
2015-01-13 14:25 GMT+03:00 Denis Shienkov :
>
> I can choose to „Add Bluetooth devices“ in the menu of that icon but the
scan does neither show my peripheral nor my TVBluetooth
This means that your demo FW has errors in its implementation. Windows
support BLE stack according to specification, so, maybe your FW uses wrong
states or handshake s
Den 13-01-2015 kl. 04:13 skrev Guenther Boelter:
> I have a 'small' problem and my timeline is running so fast ...
>
> How can I use QPointer as an argument? A simple
>
> void myFunction( QPointer *myPointer )
> {
> // do something
> }
>
> myFunction( myPointer );
>
>
> returns 'error: ‘QPoint
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