> On 24 Nov 2014, at 20:14, Federico Buti wrote:
>
> Hi all.
>
> The "add", "remove" and the other Transition properties of the Views enable a
> nice customization for the animation of items w.r.t. their view.
> What about scrolling? Is is possible to customize the way items behave on
> View
Hi
I have an app that is hitting an assert in XAllocID. I have done some
searching and found the following which appears to match it quite
closely:https://bugs.launchpad.net/ubuntu/+source/nautilus/+bug/905686.Unfortunately,
this bug is still open (and was reported in 2011!).
The backtrace lo
With the recent release of Android 5.0 Lollipop, our existing Qt Android
application which has been using Qt 4.8 has ceased working. The app
attempts to launch Ministro II to request the Qt libraries but we get an
error - "Invalid Qt Version".
Anybody else experience this? Is there something
> On 16 Nov 2014, at 14:21, Dmitrii Volosnykh
> wrote:
>
> Is such a behaviour is correct or this should be considered as a bug?
>
> onPaint handler gets triggered on requestPaint() and markDirty(Qt.rect(0, 0,
> width, height)).
>
> "if (!visible) return" guard works as a workaround.
Hi Dmi
Hi,
i have two minimal examples for loading a unity3d application into a
qt-application. The first example uses the QWebView class to load the url which
loads the unity app code.
// start of QWebView example
#include
#include
#include
int main(int argc, char *argv[])
{
QApplication a(a
Hi,
I have a little problem. I am cross compiling an application targeting
Android (in addition to Windows/Mac and Linux). However the
development of Android happens on both OSX and Windows.
Currently I have the following:
android {
message("Android")
DEFINES += BUILDTIME=\\\"$$system('t
Hi!
I have a qt application for ios and try to get
didFinishLaunchingWithOptions() called.
I got it work by extending QIOSApplicationDelegate like the followings:
#import ".../qtbase/src/plugins/platforms/ios/QIOSApplicationDelegate .h"
@implementation QIOSApplicationDelegate
-(BOOL)applic
Hmm... something more elusive is going on.
In a simple test app I made it works as expected and
inputMethodHints: Qt.ImhNoPredictiveText is respected on Android.
On iOS onTextChanged is fired at each key regardeless of
inputMethodHints: Qt.ImhNoPredictiveText
being present or not. Predictions ar