Hello,
I'm trying to apply several textures to a geometry (stored as
QSGGeometry::TexturedPoint2D[])
using a QSGSimpleMaterialShader.
I had a look at the "noisynode" example
(http://qt-project.org/doc/qt-5/qtquick-scenegraph-graph-noisynode-cpp.html)
where similiar things are done.
But the diffe
Hi
It turns out that it was a dependency problem
Thanks for your help
-Original Message-
From: interest-bounces+graham.labdon=avalonsciences@qt-project.org
[mailto:interest-bounces+graham.labdon=avalonsciences@qt-project.org] On
Behalf Of alexander golks
Sent: 23 July 2014 10:38
Am Wed, 23 Jul 2014 09:05:45 +
schrieb Graham Labdon :
> Hi thanks for your reply
> I have stepped through the code with the debugger and it reports that the
> specified module could not be found
> This project succeeds if compiled in Release mode but not in Debug mode
>
> Does anyone have c
Hi thanks for your reply
I have stepped through the code with the debugger and it reports that the
specified module could not be found
This project succeeds if compiled in Release mode but not in Debug mode
Does anyone have clue about this?
Thanks
-Original Message-
From: interest-bounc
Den 22-07-2014 17:09, Graham Labdon skrev:
> Hi
> I am developing a set of plugins for my Qt application using VS 2012
> When I created the project I selected Qt Library as the project type, but
> when I load the library with QPluginLoader the 'instance' method failed.
> I then created another VS