[Interest] How to use serveral textures in a QSGSimpleMaterialShader

2014-07-23 Thread Martin Ertl
Hello, I'm trying to apply several textures to a geometry (stored as QSGGeometry::TexturedPoint2D[]) using a QSGSimpleMaterialShader. I had a look at the "noisynode" example (http://qt-project.org/doc/qt-5/qtquick-scenegraph-graph-noisynode-cpp.html) where similiar things are done. But the diffe

Re: [Interest] Application Plugins

2014-07-23 Thread Graham Labdon
Hi It turns out that it was a dependency problem Thanks for your help -Original Message- From: interest-bounces+graham.labdon=avalonsciences@qt-project.org [mailto:interest-bounces+graham.labdon=avalonsciences@qt-project.org] On Behalf Of alexander golks Sent: 23 July 2014 10:38

Re: [Interest] Application Plugins

2014-07-23 Thread alexander golks
Am Wed, 23 Jul 2014 09:05:45 + schrieb Graham Labdon : > Hi thanks for your reply > I have stepped through the code with the debugger and it reports that the > specified module could not be found > This project succeeds if compiled in Release mode but not in Debug mode > > Does anyone have c

Re: [Interest] Application Plugins

2014-07-23 Thread Graham Labdon
Hi thanks for your reply I have stepped through the code with the debugger and it reports that the specified module could not be found This project succeeds if compiled in Release mode but not in Debug mode Does anyone have clue about this? Thanks -Original Message- From: interest-bounc

Re: [Interest] Application Plugins

2014-07-23 Thread Bo Thorsen
Den 22-07-2014 17:09, Graham Labdon skrev: > Hi > I am developing a set of plugins for my Qt application using VS 2012 > When I created the project I selected Qt Library as the project type, but > when I load the library with QPluginLoader the 'instance' method failed. > I then created another VS