On Saturday, April 26, 2014, Cornelius Hald wrote:
> Hi,
>
> I'm looking for a way to define an animation on PathView that should run
> without user interaction.
>
> Setting the 'currentIndex' property gives a rather boring animation that
> simply accelerates, decelerates and stops at the selecte
The QGLMaterialCollection? Probably. Why does Qt not send it a deleteLater
queued call? I have no control over that, or do I?.
On Fri, Apr 25, 2014 at 5:17 PM, Alan Ezust wrote:
> From the stack trace it appears as if the node you are deleting has a
> QSharedPointer member in it that is also be
On Saturday 26 April 2014 11:24:52 mai...@virtual-winds.org wrote:
> Hello,
>
> I have an application which can be very cpu-intensive, depending on some
> options that play on the precision of computation (you can't expect the
> same precision in the same time on an Android phone or a multi-core
>
Hi,
I'm looking for a way to define an animation on PathView that should run
without user interaction.
Setting the 'currentIndex' property gives a rather boring animation that
simply accelerates, decelerates and stops at the selected index.
I'd like to have something like:
- accelerate
- spin ar
Hello,
I have an application which can be very cpu-intensive, depending on some
options that play on the precision of computation (you can't expect the
same precision in the same time on an Android phone or a multi-core
latest cpu generation desktop).
Ideally, I would like the application to t