Re: [Interest] QML/Quick PathView with custom animation without user interaction

2014-04-26 Thread Keith Gardner
On Saturday, April 26, 2014, Cornelius Hald wrote: > Hi, > > I'm looking for a way to define an animation on PathView that should run > without user interaction. > > Setting the 'currentIndex' property gives a rather boring animation that > simply accelerates, decelerates and stops at the selecte

Re: [Interest] Crash when calling deleteLater for a QGLSceneNode

2014-04-26 Thread Juan
The QGLMaterialCollection? Probably. Why does Qt not send it a deleteLater queued call? I have no control over that, or do I?. On Fri, Apr 25, 2014 at 5:17 PM, Alan Ezust wrote: > From the stack trace it appears as if the node you are deleting has a > QSharedPointer member in it that is also be

Re: [Interest] Benchmarking machine cpu power

2014-04-26 Thread Sean Harmer
On Saturday 26 April 2014 11:24:52 mai...@virtual-winds.org wrote: > Hello, > > I have an application which can be very cpu-intensive, depending on some > options that play on the precision of computation (you can't expect the > same precision in the same time on an Android phone or a multi-core >

[Interest] QML/Quick PathView with custom animation without user interaction

2014-04-26 Thread Cornelius Hald
Hi, I'm looking for a way to define an animation on PathView that should run without user interaction. Setting the 'currentIndex' property gives a rather boring animation that simply accelerates, decelerates and stops at the selected index. I'd like to have something like: - accelerate - spin ar

[Interest] Benchmarking machine cpu power

2014-04-26 Thread maitai
Hello, I have an application which can be very cpu-intensive, depending on some options that play on the precision of computation (you can't expect the same precision in the same time on an Android phone or a multi-core latest cpu generation desktop). Ideally, I would like the application to t