Am 04.12.2013 07:25, schrieb Thiago Macieira:
On quarta-feira, 4 de dezembro de 2013 06:20:45, Rainer Wiesenfarth wrote:
What we did in addition for our software is to add these options to the
Qt configure:
-buildkey namexyz -no-rpath -R $ORIGIN
This was used to prevent 'our' QtCore4.so (?
On quarta-feira, 4 de dezembro de 2013 06:20:45, Rainer Wiesenfarth wrote:
> What we did in addition for our software is to add these options to the
> Qt configure:
>
>-buildkey namexyz -no-rpath -R $ORIGIN
>
> This was used to prevent 'our' QtCore4.so (?) from loading
> system-installed plug
On Tue, Dec 3, 2013 at 10:39 PM, Jason Kretzer wrote:
> Ah, I see! Now I understand what you mean.
>
> I rewrote my “player” object to use a Qtimer that fires every 1 second and
> is started/stopped according to signals. However, it still has the same
> problem where the timer won’t fire someti
Am 04.12.2013 05:58, schrieb Thiago Macieira:
On terça-feira, 3 de dezembro de 2013 19:51:44, Bob Hood wrote:
[...]
However, the plug-in shared libraries don't seem to be adhering to this
redirection mechanism. If I deploy to a "clean" installation of my Linux
distribution, the shared libraries
On terça-feira, 3 de dezembro de 2013 19:51:44, Bob Hood wrote:
> There's probably an obvious solution to this, so forgive me if so.
>
> I'm building an Qt-based application that uses shared libraries as plug-ins.
> Both the application and the plug-ins link to the Qt libraries in my
> installatio
There's probably an obvious solution to this, so forgive me if so.
I'm building an Qt-based application that uses shared libraries as plug-ins.
Both the application and the plug-ins link to the Qt libraries in my
installation (in this case, in /usr/local/qt/4.8.4/...). When I deploy, I
copy the
#%$&%^!$%@# Difference between OpenGL and OpenGL ES.
>
> Hi. a program, which uses OpenGL and runs fine under Linux gives me problems
> under Android.
> Errors like: GL_PROJECTION was not declared in this scope. glMatrixMode was
> not declared in
> this scope, etc...
>
> Is this a general
Hi. a program, which uses OpenGL and runs fine under Linux gives me problems
under Android.
Errors like: GL_PROJECTION was not declared in this scope. glMatrixMode was not
declared in
this scope, etc...
Is this a general problem? Or am I just missing some defines in my .pro?
Guido
My guess is that "importPaths" in the .qmlproject file never got
hooked up for qmlscene. Try setting the import path and running the
file manually, i.e. "qml -I /your/long/import/path yourQmlFile.qml".
--
Alan Alpert
On Tue, Dec 3, 2013 at 2:37 PM, Mark Gaiser wrote:
> Hi,
>
> I guess i'm doing
On Tue, Dec 3, 2013 at 11:37 PM, Mark Gaiser wrote:
> Hi,
>
> I guess i'm doing something horribly wrong, but i never hurts to ask a
> confirmation here.
> I'm making a QML extension (using 5.2 stable branch and QtCreator
> 3.0). Somehow i keep getting: "module "" is not
> installed". The paths ar
Hi,
I guess i'm doing something horribly wrong, but i never hurts to ask a
confirmation here.
I'm making a QML extension (using 5.2 stable branch and QtCreator
3.0). Somehow i keep getting: "module "" is not
installed". The paths are right, QtCreator is even highlighting them
as if it found them w
Ah, I see! Now I understand what you mean.
I rewrote my “player” object to use a Qtimer that fires every 1 second and is
started/stopped according to signals. However, it still has the same problem
where the timer won’t fire sometimes for extended periods. I guess that means
something in the
Hi,
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On Tue, Dec 3, 2013 at 12:50 PM, Graham Labdon <
graham.lab...@avalonsciences.com> wrote:
> Hi
>
> I have the answer for making this work with Visual Studio
>
> In Widget.dll I have MyLabel.h and MyLabel.cpp
>
> In this project I set the p
Hi
I have the answer for making this work with Visual Studio
In Widget.dll I have MyLabel.h and MyLabel.cpp
In this project I set the pre-processor directive QDESIGNER_EXPORT_WIDGETS
MyLabel is declared as
class QDESIGNER_WIDGET_EXPORT MyLabel : public QLabel
...
In the plugin project I add MyLa
I would say first try to run this example
http://qt-project.org/doc/qt-4.8/designer-customwidgetplugin.html and then
compare with your implementation.
On Tue, Dec 3, 2013 at 12:24 PM, Graham Labdon <
graham.lab...@avalonsciences.com> wrote:
> So I added the export and includes QDesignerExportWi
So I added the export and includes QDesignerExportWidget to my class and now it
wont compile -
Moc'ing MyLabel.h...
1> moc_MyLabel.cpp
1>Build\moc\moc_MyLabel.cpp(55): warning C4273: 'MyLabel::qt_static_metacall' :
inconsistent dll linkage
1> c:\sandbox\testplugin\widgets\build\moc\../
At least in the last 6 years since I started using Qt, plugins must be
compiled against the same compiler that Designer/Creator were compiled
against or they won't show up. That means the same version of Visual
Studio (2008, 2010, 2012). I think Designer/Creator in the packages are
compiled aga
If you look for QDESIGNER_WIDGET_EXPORT in the documentation. You will get:
QDESIGNER_WIDGET_EXPORT
This macro is used when defining custom widgets to ensure that they are
correctly exported from plugins for use with *Qt Designer*.
On some platforms, the symbols required by *Qt Designer* to creat
Hi
I have read this but cannot get it to work (I am using Qt5.1.1 with Visual
Studio
I have a library called Widgets.dll that contains 1 class declared as
#include
#include "widgets_global.h"
class WIDGETS_EXPORT MyLabel : public QLabel
{
Q_OBJECT
public:
MyLabel(Q
Yes it is technically possible to make the widgets accessible to Qt
Designer without linking *widgets dll* against *QtDesigner4.dll*. Some
possible approaches are described here:
http://qt-project.org/doc/qt-4.8/designer-creating-custom-widgets.html (see
the section "Splitting up the Plugin").
On
Hi
I have developed a number of Qt Designer plugins and can use them in my
applications.
But obviously I need my apps to link against the plugin library which means
when I deploy the application I need to deploy the plugin library as well.
What I would like is for widget classes to be compiled in
1: The QOpenGLWidget is still planned, but we didn't have time to do in for
5.2, so it has been delayed for a later release.
2: When you have Qt-only GL code, you get the benefit of Qt resolving OpenGL
functions for you as you have already noticed. You can either subclass the
QOpenGLFunctions t
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