I see that it has been fixed in git. sorry for the noise.
/Jacob
On Fri, Nov 29, 2013 at 4:43 PM, Jacob Kroon wrote:
> Hi,
>
> I'm using Qt 5.1.1 on a Wandboard, built with OpenEmbeddedCore.
>
> I'm seeing some strange things when using eglfs. If I dont set
> QT_QPA_EGLFS_FORCEVSYNC, the mouse
Set the environment variable QT_DEBUG_PLUGINS=1 and launch designer to
see lots of debug info related to plugin loading (or failure to load).
Cheers,
Sean
On 29/11/2013 11:17, Graham Labdon wrote:
I was aware of that
I have other plugins that work well, but I cannot debug the one I am
curr
Hi,
I'm using Qt 5.1.1 on a Wandboard, built with OpenEmbeddedCore.
I'm seeing some strange things when using eglfs. If I dont set
QT_QPA_EGLFS_FORCEVSYNC, the mouse cursor reacts slowly to input. If I do
set QT_QPA_EGLFS_FORCEVSYNC=1, the mouse cursor response improves. So this
makes think that
Hi,
As many of you might already have noticed, OpenGL drivers are not always
working as well as would like. This has always been a problem, but since Qt
Creator 3.0 is using Qt Quick 2.0 and Qt Quick 2.0 is also being used in more
and more places, the problem is becoming more mainstream. We are
I was aware of that
I have other plugins that work well, but I cannot debug the one I am currently
working on
From: Joseph Crowell [mailto:joseph.w.crow...@gmail.com]
Sent: 29 November 2013 11:05
To: Graham Labdon
Subject: Re: [Interest] Designer plugins
For a plugin to show up in Designer/Creat
Hi
I am developing a plugin for Qt Designer and wonder if anyone has any tips for
debugging it.
For some reason my plugin does not appear in Qt Designer so there must be a
problem in the dll but I don't know how to attempt the debug the problem
Any help would be appreciated
Thanks