Le 27/09/2013 20:20, Thiago Macieira a écrit :
> On sexta-feira, 27 de setembro de 2013 13:44:23, Uwe Rathmann wrote:
>> On Thu, 26 Sep 2013 14:13:33 -0400, K. Frank wrote:
>> [...]
>> The existence of 2 different systems is a problem of itself. The
>> development is working on the QML side, while
Hi,
I thought something as simple as:
Behavior on Layout.preferredWidth {
NumberAnimation { duration: 1000 }
}
would do.. Apparently not since it crashes qmlscene..
Do i need to do it differently or did i just hit a bug?
Version details:
Qt 5.1.0 x64 (i k
What problems?
An object is an instance of a class... So what are you really asking for?
It seems to me that your class might have multiple ways to view itself
depending on what its properties are?
From: Николай Шатохин
To: "interest@qt-project.org"
Sent:
On Sunday 29 September 2013 15:20:09 Martin Koller wrote:
> Hi,
>
> I'm currently implementing a QPA plugin for Qt-4.8.4.
> What I now see is a crash (ASSERT) in QWidget::effectiveWinId() as
> nativeParentWidget() returns 0.
> This is happening when I send mouse move events to Qt and the cursors
Hi,
thank you very much!
(I have read your 5 parts article:
http://www.kdab.com/opengl-in-qt-5-1-part-1/
and tried the terrain_tessellation project
http://www.kdab.com/~sean/terrain_tessellation.zip [awesome])
I want to use the QGLWidget, because I get 'artefacts' if
I use QPainter's drawText in
Hi,
I'm currently implementing a QPA plugin for Qt-4.8.4.
What I now see is a crash (ASSERT) in QWidget::effectiveWinId() as
nativeParentWidget() returns 0.
This is happening when I send mouse move events to Qt and the cursors leaves a
widget:
#5 0x76541555 in qt_assert (assertion=0x7f
Ah! Thank you, exactly what I was looking for!
Best regards,
Ola
(Sendt fra mobiltelefon)
> Den 28. sep. 2013 kl. 16:47 skrev Дмитрий Козлов :
>
> 27.09.2013 17:22, Ola Røer Thorsen пишет:
>> Hi,
>>
>> I have a c++ list model that inherits QAbstractListModel. It contains a list
>> of w
Hi,
On 27/09/2013 07:35, Thomas Meyer wrote:
> Hi,
> is it possible to render in a QGLWidget with the OGL 4.3 functions?
Yes but it is now recommended to use QWindow + QOpenGLContext for new
code as QGLWidget will not see any further development.
> If so, how can I call the functions?
You need
Hello.
When I create a class in C++, I can register it for QML and can create view
for it. It's very convenient. But, if I need many objects of the same type,
and need to show few views on screen, I got problems.
Is it possible to register QML type for object, not for class?
If I change some objec